Traited stats nerfed via downscaling

Traited stats nerfed via downscaling

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Posted by: Sahfur.5612

Sahfur.5612

Hello,

I would like to cite an example of how the new scaling system is horrid.

If a level 71 player in fireheart rise in the area I am in has traited 20 points into discipline on warrior, thus getting 20% increased critical damage.. they get the 20% increased critical damage.

I, a level 80 player in full exotics go back to this place, and in my knights gear (which does not use berserker stuff so no additional crit damage modifier)…

I have 19% critical damage bonus..

Yes, thats right, I am essentially weaker than a level 71 because of this shoddy scaling and it needs to be rolled back to how it was where it rewarded the player for grinding out higher level equipment. Grinding it out is already difficult enough considering ANet nerfs any ability to fund its purchase within the game at every turn. Grinding it out and then not getting any tangible benefit and indeed being made weaker than lower level players is unacceptable.

I said it before and I will say it again, the new downscaling is the worst coded balancing I have seen in any game ever and I have seen alot of games and worked on balancing a few myself.

Get rid of it.

I walk a little bit down the road in fireheart rise? I get 17% critical damage modifier. A level 71 player would get 20%. I am being arbitrarily nerfed by the new system.

- and so are you!

This is a trait bonus. It should be a solid truth no matter where I am. The mere fact that this stuff is nerfing traits of level 80’s and not nerfing level 71’s arbitrarily should be evidence enough that the new system is a malignant virus that should be exterminated. It was fine before the patch.

Exterminated.

Deal with it.

It shouldn’t have been done in the first place. The fact that it was done horribly only strengthens the argument that the old scaling should have stayed. Its just bad, no defending it.

Traited stats should -never- be nerfed by scaling. Do you nerf the ability of support classes which trait skills and abilities to perform their ability? They can still do it as normal. This is unfair, unwise and in fact unjustified. The mere fact that there is a tradeoff in utility and stats amongst some classes makes this kind of a system by default imbalanced and lopsided.

In other words, the content such as events can be scaled up when lvl 80 players or zergs are present. The player should not be arbitrarily scaled down especially when such build variety exists between statistics and support (which you can’t scale unless you take away their ability to do things).

For those who don’t believe me, yes.. you are in fact way less powerful than you were at 71 if you go back at 80 in exotics. This is why there should be a new level of bad for defining things like this aspect of the patch: Mega-ultra-bad.

Darwin would agree with me but he is currently busy hanging his head in shame because this downscaling patch has in fact proved that the fittest do not survive, because this patches math is unfit.

Plants, As far as I know are still, still bending toward
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!

(edited by Sahfur.5612)