Ever since the new trait patch went live, I’ve been noticing something weird.
In places where there is an adjustment in ambient lighting (such as fireplaces and other such glowy areas), skin takes on a mottled, washed out color, and eyes take on a color reflective of whatever glow effect is taking place. And I tried this in places where there are blue glows – same thing happens.
After doing some testing, I’ve found that this seems directly related to your shader settings. If it’s on “low”, you get nailed with this annoying deal. If you put it on “medium”, it clears up instantly.
This is a super annoying thing to happen, since I sort of have to play on minimal settings. My six-year-old laptop can’t handle much in terms of graphics, and it’s already operating at really low FPS. So bumping the shaders up isn’t exactly a good solution for me.
I understand technology changes, but I’d much rather prefer to see this as a bug than an, “Upgrade or get screwed,” situation. Especially given it didn’t go into effect until the trait patch went in.
I’m including some screenshots to demonstrate the differences.
http://i57.tinypic.com/25in9rp.jpg
^Natural lighting. Looks relatively normal.^
http://i57.tinypic.com/33ts1nc.jpg
^In front of the armorsmith forge in DR. Notice anything weird?^
http://i59.tinypic.com/27x2uip.jpg
^Also effecting nearby NPCs.^
http://i57.tinypic.com/ek5ehc.jpg
^Same position, but with Shaders turned to “medium”.^
Pretty noticeable, wouldn’t you say?
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