Transmute & proper prefix assignment broken?

Transmute & proper prefix assignment broken?

in Bugs: Game, Forum, Website

Posted by: Edge.4180

Edge.4180

Using made up examples, let’s say I have a weapon skin I like, and it’s on a weapon with the condition+power+vitality modifier. Thus, the weapon is given the “carrion” prefix and is called “Carrion Sword of Smackdown”.

I also have a sword with stats that I happen to like: toughness+power+precision, also known as the “knight’s” prefix. However, although I prefer the stats the weapon skin is lame. The name of the blade is “Knight’s Pitted Sword”.

So, I use a transmutation stone to obtain the skin of the Carrion Sword of Smackdown, and the stats of the Knight’s Pitted Sword. However, the resulting weapon (which has the Knight’s stats of toughness+power+precision) ends up being labeled “Carrion Sword of Smackdown”. Shouldn’t it be “Knight’s Sword of Smackdown” instead? Because when I look at the stats on the sword I’m seeing stats from the knight modifier, not from the carrion modifier.

If this is a bug, and if you fix it, please make sure it’s fixed so that the PREFIX changes to match the stats of the weapon, instead of changing the stats of the weapon to match the prefix. Because, I’m pretty sure the latter result would make everyone rage.

Transmute & proper prefix assignment broken?

in Bugs: Game, Forum, Website

Posted by: Account.9832

Account.9832

Not all names use the crafted weapon naming convention, and if people get a “Super Awesome Sword of Zhaitan”, they probably don’t want it to be renamed “Berserker’s Sword of Berserking” just because they decided to apply different stats with a transmutation stone.

The name of the weapon is associated with its skin, so if you keep the skin, you also keep the name.

- Al Zheimer

Transmute & proper prefix assignment broken?

in Bugs: Game, Forum, Website

Posted by: Edge.4180

Edge.4180

I think you’re misunderstanding, although likely because I wasn’t being clear enough.

I’m not talking about weapons with unique names. The weapons I’m talking about have a prefix specifically because they have the stats associated with that prefix. Using your example, it would be like saying there’s a weapon called “Berserker’s Awesome Sword of Zhaitan” and “Cleric’s Awesome Sword of Zhaitan”, and “Knight’s Awesome Sword of Zhaitan”. In other words, the sword isn’t unique, it comes in many flavors, and the prefix is determined by the stats of that particular version.

In these cases, I believe the prefix should be modified to match the true post-transmutation stats. It makes zero sense to link a sword called “Cleric’s Iron Mace” if (post-transmutation) it has Carrion stats and not Cleric’s.

I’m not even sure I agree with protecting the names of unique weapons. If you have a sword called “Awesome Sword of Zhaitan” and it only comes in one flavor, and you change the stats, it’s no longer the “Awesome Sword of Zhaitan”. It’s just a weapon with completely different stats you made in the image of a uniquely named sword.

That said, I understand the name of the weapon is associated with its skin. But if both weapons involved in the transmutation have a prefix, then the prefix should be updated to reflect its final stats. Using the wrong prefix.. just looks wrong. Not only that, but if you’re a Guardian and you link your greatsword in chat and it incorrectly has the prefix “Apothecary” (which means Healing Power+Condition+Toughness) despite secretly having Berserker stats, I’m going to think you don’t know how to properly spec your swords.

(edited by Edge.4180)

Transmute & proper prefix assignment broken?

in Bugs: Game, Forum, Website

Posted by: Kruhljak.2705

Kruhljak.2705

This bugs me despite it being ultimately irrelevant. I wonder…have you noticed whether the chosen prefix depends on which side of the combo window has which prefixed item?

That is, if you put a Carrion on the left and a Berserker’s on the right, which do you end up with? Does it matter if you flip it, or does it depend on which skin you actually choose to keep.?

As far as I know, simple items don’t have skins associated with their stat block, anyway. A Carrion Helm has the same skin as a Berserker’s Helm. The skin depends on the source of the item and whether it has…a special skin for whatever reason.

Anyway, I’ve been meaning to fiddle with this, but never manage to remember (or commit to using some cheap items and easy to acquire trans stones). There’s obviously a method to it; it’s just a matter of sussing it out and smacking it on the head.

Transmute & proper prefix assignment broken?

in Bugs: Game, Forum, Website

Posted by: Gill Halendt.2038

Gill Halendt.2038

As far as I know, it’s always been like that: for the sake of transmutation, the item prefix is integral to the item name, which in turn is integral to the item skin. As a result, the prefix is carried over and not updated to reflect the actual stats of the item.

I believe it’s some sort of a workaround for Named items, so that they don’t get a prefix once transmuted.

Transmute & proper prefix assignment broken?

in Bugs: Game, Forum, Website

Posted by: Edge.4180

Edge.4180

As far as I know, it’s always been like that: for the sake of transmutation, the item prefix is integral to the item name, which in turn is integral to the item skin. As a result, the prefix is carried over and not updated to reflect the actual stats of the item.

I believe it’s some sort of a workaround for Named items, so that they don’t get a prefix once transmuted.

That doesn’t always seem to be the case. For example, if you do a transmutation and a Legendary item is involved as the skin, the item obtains the exotic label instead of legendary.