(edited by Pexx.6327)
Triple Trouble Wurm double timer
When he says “decapitated all three heads at the same time”, he means literally within 1 second of eachother, if not less. Basically. . . We did phase 1 so perfect, the game couldn’t handle the perfectness. YEAH [Att]!
:)
Not to mention all three heads spawned to be killed when the timers dropped. Each group stated that they saw and targeted the heads when they appeared before the event failed after the timers bugged out.
(edited by Gibbo Telemnar.9127)
None of the heads were killed by conditions when invulnerable, to be clear. We just had them killed in such a way that there was no chance for the timer to go back to 1 minute. Likely when a wurm went to set the time to 1 minute, it checked to see if the others were killed. It didn’t register them as killed, but it did see that their hp was 0, so that caused the fail state to trigger.
~Blackgate since Beta~
In addition to the above, all worms were dead w/ ~14 seconds left in the timer, but that timer continued to tick down even though the 2 minutes head kill timer had showed up. The 2 minute timer did not start to tick down. It just sat there like it was waiting for something. When the original timer ticked the rest of the way down from 14 secs, the event failed.