(edited by SamTheGuardian.2938)
This isn’t a specific bug, but it is a flaw that needs to be addressed in some way. Take a level 80 character and attempt on even a maxed occupancy GW2 server and cross them over to HoT. Observe how empty the tutorial instance is. When you get to Verdant Brink. Try to imagine you’re playing this content for the first time and try to go after the first events available on the map.
The first thing a player is intended to do is unlock level 1 gliding, but when they immediately encounter impossible events due to lack of available players and the unique play mechanics of their Elite Specializations are 380 hero points away, it’s not only overwhelming it’s a very defeating feeling. I’m a member of two casual guilds. We are working adults who play together when we can and just play with whoever is on-line in the area quite often as well. I don’t believe we are all that different than most of your casual and simi-casual base.
Honestly it’s really hard to find the fun right away when there’s noting to make the game feel fresh except for the things you have to work towards and the event needed to complete to gain that XP seem impossible because no one is around.
My request isn’t that you take what I’m saying and act on it, but to go experience this for yourself right now. Play test it live. You’ll find players coming into HoT late Sunday evening and today are having quite a horrible experience due to the overall design. There is very little fun to be had only frustration driving players back to the core game, WvW and PvP aspects.
If this isn’t what you intended you may consider changing some aspects to make it payable. I think this is valid as a “bug report” because unless you intended this to be the experience your entire design is essentially kittened since it leaves the game unplayable to many.
(edited by SamTheGuardian.2938)
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