Tuna morph cooldown bugged.
This bug applies to all elites and skills across all professions. its nothing new and and not entirely sure it’s not intentional to help avoid possible exploits.
“Gw2, It’s still on the Table!” – Anet
Really? I’ve never noticed it before now and I’ve frequently used mass invis before hopping into water in PvE just to avoid mobs I don’t feel like fighting. At any rate, if this really is some defense against exploits, that’s fine if they want to make both underwater and land elites go on cooldown at the same time but having one or the other acquire a much larger cooldown just because you used another skill before it is stupid and is clearly a bug.
While it is very annoying (specially for me at times as a mesmer as well) to end up with my elites on a 240 second cool down just because i used something else on land or water its something i’ve learned to deal with and work around. it still deserves being looked into for a more fair compromise tho imo.
“Gw2, It’s still on the Table!” – Anet
This is intentional.
Do you think it would be wise to have someone use an elite skill, go on land, and then immediately use a second elite skill? That would be ridiculous.
~Drake from Blackgate