Turrets only overcharge once
This was intentional, they only overcharge on drop and never again.
Some turret cooldowns were reduced to compensate, so you should get roughly the same overall output, just spread more over time.
Supply crate cooldown reduction where? Also healing turret’s overcharge cooldown used to be every 15 seconds, and it still is if you pick up instantly but you lose out the constant regen aoe.
supply crate aint a turret skill it gives you some turrets along other stuff.
supply crate aint a turret skill it gives you some turrets along other stuff.
Yes it is. When the skills were reworked prior to adding the first elite specs, supply crate was changed to be a turret, and the ‘other stuff’ was moved to the toolbelt.
Supply crate cooldown reduction where? Also healing turret’s overcharge cooldown used to be every 15 seconds, and it still is if you pick up instantly but you lose out the constant regen aoe.
“some” means “not all”, so it’s possible that is one of the ones that did not change. (Though, isn’t that the toolbelt skill that people wanted access to, so avoided using turrets? In which case, it’s probably the reason for the change to turrets in the first place, and until it sees more use, it can’t be assessed if it’s function is on target, too low, or even too high.)
Anyway, I don’t think the change to that healing / overcharge is accidental, on the healing turret. The point of the changes isn’t to make it work exactly as it did before, it’s to make the turrets more useful, and used, with an appropriate level of power.