Turrets only overcharge once

Turrets only overcharge once

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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

When placing a turret it will overcharge instantly, but it fails to overcharge again. Before you could over charge a turret when overcharge was off cooldown for as long as the turret was alive.

Fix: make turrets continue to overcharge automatically on cooldown as long as they are alive instead of just once on placement

Turrets only overcharge once

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

This was intentional, they only overcharge on drop and never again.

Some turret cooldowns were reduced to compensate, so you should get roughly the same overall output, just spread more over time.

Turrets only overcharge once

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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

Supply crate cooldown reduction where? Also healing turret’s overcharge cooldown used to be every 15 seconds, and it still is if you pick up instantly but you lose out the constant regen aoe.

Turrets only overcharge once

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Posted by: Linken.6345

Linken.6345

supply crate aint a turret skill it gives you some turrets along other stuff.

Turrets only overcharge once

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Posted by: Stitch.1794

Stitch.1794

supply crate aint a turret skill it gives you some turrets along other stuff.

Yes it is. When the skills were reworked prior to adding the first elite specs, supply crate was changed to be a turret, and the ‘other stuff’ was moved to the toolbelt.

Turrets only overcharge once

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Supply crate cooldown reduction where? Also healing turret’s overcharge cooldown used to be every 15 seconds, and it still is if you pick up instantly but you lose out the constant regen aoe.

“some” means “not all”, so it’s possible that is one of the ones that did not change. (Though, isn’t that the toolbelt skill that people wanted access to, so avoided using turrets? In which case, it’s probably the reason for the change to turrets in the first place, and until it sees more use, it can’t be assessed if it’s function is on target, too low, or even too high.)

Anyway, I don’t think the change to that healing / overcharge is accidental, on the healing turret. The point of the changes isn’t to make it work exactly as it did before, it’s to make the turrets more useful, and used, with an appropriate level of power.