Ulgoth events lots loot
The new thing now is for some people (I call them trolls, as it’s done on purpose) to push the champ that appears at Southforge Camp during the Ulgoth events out of the circle. Since he is linked to that circle it often results in his disappearance before he dies which mean no loot for anyone.
Can this be changed so he doesn’t poof before he dies?
It’s not a bug and I don’t know that those are trolls. I see a lot of players spam knockbacks on cooldown, without realizing the impact. Maybe a few players do it on purpose, but I suspect they are only a fraction compared to those doing by accident. My evidence is anecdotal: I see the exact same players spamming other skills on cooldown that also have unintended (and negative) consequences during other parts of the chain.
In any case, it’s one champ bag in one part of a single event in a chain which has plentiful rewards. Instead of focusing on the Southcamp champ, focus on tagging mobs generally in the other parts of the chain; I get tons of valuable mid-tier items from that, with a net value far in excess of what I get from champ bags.
Stun the champ before anyone else does. That way, he gains defiant stacks so Rangers can’t push him out of the circle.