Under Seige broken
Isle of Janthir – Knights of the Rose (KoR)
I tried this again and this time got it to work. There are two risen mobs far to the right of the path. So far off that they weren’t engaged by Efut and the party. However, once I ran over and killed them, the two risen on the path were no longer invulnerable.
There are other areas of the story where some mobs are way out of the way and don’t engage. Maybe ANet should have a look at the story steps and attempt to get the mobs in the correct areas, especially since they hold up the entire thing.
Isle of Janthir – Knights of the Rose (KoR)