Underwater Battle

Underwater Battle

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Posted by: UserError.7150

UserError.7150

Have you ever wondered why ppl dont like to do underwater battle? It is quite simple. Your movement controls you have programmed into the game have a default orientation w/ respect to the world, not the character, and that is primarily the problem about moving around underwater.
See when someone is swimming down, especially if they are using auto run/walk to do so, and they decides to strafe left or right, they stop swimming down UNTIL they cancel ALL Their movement command AND start again to swim down (yes, highly annoying… it tells me why people like to avoid underwater battle, and why those legendary precursers are so cheap). Movement should be orientated around the character, not the world around them, because it just does not make sense to have to cancel movement commands just to get your character to move in the right direction, especially when you don’t have to do that in real life

Underwater Battle

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Posted by: UserError.7150

UserError.7150

this has been bugged for over 8 months, since i started playing the game.

Underwater Battle

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Posted by: StinVec.3621

StinVec.3621

I have never had any problem with strafing while swimming downward.
I can strafe while aiming my character downward with the right mouse button and pressing my forward key, while hitting my “descend/sink” bound key, as well as when using the auto-run (‘r’ default) key.

If you are unable to strafe while descending then it may be your keyboard settings. Perhaps your keyboard is only allowing so many keys to be pressed at one time before it disables an earlier key press (many keyboards are known to do this with many games due to a setting in Windows). So you may be moving forward toward the bottom and hitting your strafe key is disabling the forward key (this is sometimes accompanied with a beep sound from within the computer due to a Sticky Keys or Filter Keys setting unless your PC Speaker is muted).

You may want to check your ‘sticky keys’ and ‘filter keys’ keyboard settings to see if it is configured to ignore earlier key presses when additional keys are pressed.

I recommend completely disabling all aspects of Sticky Keys and Filter Keys.


Sticky Keys Settings
Windows XP:
http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/access_stickykeys_settings.mspx?mfr=true

Windows Vista/7:
http://etc.usf.edu/techease/4all/input-devices/how-do-i-use-sticky-keys-in-windows-7/#html

Windows 8:
http://www.microsoft.com/enable/training/windows8/change-keyboard.aspx


Filter Keys Settings
Windows XP:
http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/access_filterkeys_settings.mspx?mfr=true

Windows Vista/7:
http://etc.usf.edu/techease/4all/input-devices/how-do-i-use-filter-keys-in-windows-7/#html

Windows 8:
http://www.microsoft.com/enable/training/windows8/change-keyboard.aspx

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(edited by StinVec.3621)

Underwater Battle

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Posted by: UserError.7150

UserError.7150

None of that is the problem, and i have the problem ALL the time (basically EVERY time)

Underwater Battle

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Posted by: UserError.7150

UserError.7150

and If you think about it, if ur using autorun, to stafe it is only 1 key press, and if i wasnt, well its then 2 key press’. Since all keyboards have a minimum of 3 (ctrl+alt+del), what you Proposed doesn’t even make sense.

Please only post practical causes or solutions

Underwater Battle

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Posted by: StinVec.3621

StinVec.3621

So much for trying to help you.
I mentioned the autorun to state that it wasn’t a movement restriction in underwater combat, that it was actually related to key presses. It removing the 2nd key press was exactly my point.

CTRL+ALT+DEL is a pre-programmed key combination into the operating system itself. This combination completely ignores sticky keys and filter keys settings restrictions.

Yes, it all does make sense. Try out what I suggested and resolve your underwater movement issues, or don’t even try them and wait around for a bug to be fixed that doesn’t exist as it isn’t a bug.

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| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
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(edited by StinVec.3621)

Underwater Battle

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Posted by: UserError.7150

UserError.7150

no, cuz auto run doesnt need to be held down, meaning still 1 key pressed

Underwater Battle

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Posted by: StinVec.3621

StinVec.3621

no, cuz auto run doesnt need to be held down, meaning still 1 key pressed

That is what I said…
By not having to hold the forward key in order to move forward, only one key is pressed.

Are you saying that, for you, even with autorun on so you are constantly moving in the direction you are facing (toward the sea floor), that hitting your strafe key causes autorun to stop working, as in, stops auto-moving forward while you strafe?

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| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

Underwater Battle

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Posted by: UserError.7150

UserError.7150

i still move forward, just not in the same direction, i move parallel to the sea floor while strafing

Underwater Battle

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

I don’t have the same issues as you with underwater combat. I love it and can move around pretty good.

That said, it appears the company has abandoned underwater combat in favor of JPs. They are even thinking about removing the big lake from the borderlands in WvW (The only real spot for underwater combat in WvW) to expand the maps.

When was the last update that included a new underwater breather? That’s right… never.

Underwater Battle

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Posted by: UserError.7150

UserError.7150

that kittening sucks…… they could do sooo much w/ it if hey just try….