Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
You guys screwed up and slipped in a nerf I believe thats coming in a future patch…Which by the way isn’t cool.
Dagger 4 is normally 1 and 1/4 second Evade…..
If I equip Offhand training (which is suppose to improve the ability) it becomes a 1/2 second evade..
A pretty substantial nerf..
You didn’t put this in the patch notes, so I take it this nerf wasn’t planned to go in yet.
Pretty shady
Also, flame trap isnt lasting forever like other traps, its only lasting 90seconds
and i think we might be jumping the gun here, these could totally just be bugs.
Also, flame trap isnt lasting forever like other traps, its only lasting 90seconds
and i think we might be jumping the gun here, these could totally just be bugs.
The dagger thing sounds like a bug but the traps one sounds more intentional. The amount of time is up for debate but what would actually require having them up forever?
Also, flame trap isnt lasting forever like other traps, its only lasting 90seconds
and i think we might be jumping the gun here, these could totally just be bugs.
The dagger thing sounds like a bug but the traps one sounds more intentional. The amount of time is up for debate but what would actually require having them up forever?
every other trap we have lasts for 1hour or until we recast or leave the map.
This needs to be fixed ASAP!
So a trait actually makes the skill worse?
They prob slipped an incoming nerf through the cracks.
Welcome on board together with mesmers to the undocumented nerfs boat. Condolences.
This better be a bug and not a nerf. Please let use know Anet.
Dagger 5 also does not function with offhand training. It reverts to 900 range in combat.
You guys screwed up and slipped in a nerf I believe thats coming in a future patch…Which by the way isn’t cool.
Dagger 4 is normally 1 and 1/4 second Evade…..
If I equip Offhand training (which is suppose to improve the ability) it becomes a 1/2 second evade..
A pretty substantial nerf..
You didn’t put this in the patch notes, so I take it this nerf wasn’t planned to go in yet.
Pretty shady
LMAO “You Guys Screwed Up..” wow they are doing they’re best. It’s funny how many players are unaware of how much work it takes to find bugs, fix them and make sure the fix doesn’t create other bugs. The Anet dev team aren’t gods. They can’t just snap their fingers and everything would be perfect.
All that being said, if this is an expected nerf for rangers then kitten that. I guess my use of the dagger will no longer be worth while. It’s not like rangers need a nerf anyway. If anything, they need a buff esp with the use of the sword, gs and dagger.
Dagger 5 also does not function with offhand training. It reverts to 900 range in combat.
rofl does it?
I always thought it was kind of short range.. wonder if its always been like that.
Also now its showing 1/2 second with or without offhand training.
And its still not listed in the patch notes, nor has the Devs commented on this substantial nerf.
This is like that BS with Shortbow and QZ all over again
Yeah it’s pretty ridiculous.
As Furajir brought up (somewhere else), if you ping dagger 4 in chat, it still say 1 and 1/4s evade, so the tooltip is screwed up only on the rangers skillbar (not sure if the length of the evade has been changed).
However, I haven’t ever been able to get dagger 5 to say 1200 range in the chat. It’s only on the rangers tooltips, and only outside of combat. Also, Dagger 5 definitely does not travel the 1200 range it should be traveling, and I don’t think the most recent update has done anything to it (it seemed like it was functioning like that in WvW for me for about a month of what I can remember).
“oh no, I have to reapply every 90 seconds”
…
good troll, 7/10, would read again
Still a legitimate issue, I hope the stuff mentioned here gets looked into.
“oh no, I have to reapply every 90 seconds”
…
good troll, 7/10, would read again
Why should the ranger have to get out of position to re-apply a trap in a choke? The primary advantage of traps over other professions AoE is that they persist, are invisible, and are unblockable. From a lore perspective, a trap should persist. This actually does affect rangers and, as an avid user of flame trap, it’s something I notice more often than not since I’m trapping strategically in wvw.
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