I used to like to scout in WvW before the participation changes.
Also a Skritt-like hoarder of shinies.
I was in WvW and I went to Obsidian Sanctum so that one of my guildies could check whether my name in WvW showed as my home world or that of the world my world is linked to. (It’s the linked world btw :-C )
He got there first and was waiting, he mentioned the name thing, we commented on it. Then he took a quick potshot at me with his longbow (Ranger – 1,500 range projectile).
For his second shot I put up Magnetic Aura (Ele Earth Staff Skill 3) and reflected it back.
However the reflected projectile didn’t reach him.
This stuck me as very odd.
As far as I’m aware the reflected projectile should be the same as the projectile that is fired, even the wiki says so – although I can’t find anything definite on ranges for reflected projectiles.
Pretty much all of my experiences in GW2 have led me to think that range for reflected projectiles is refreshed upon reflection – so if I reflect a projectile back to an attacker then provided neither of us move it should reach them, but this time it didn’t, and I can’t think why.
I was at an elevated position (they were shooting up to the edge of the Obsidian Sanctum spawn point), but shooting upwards should have decreased his range and increased mine, yet my reflected projectile still didn’t reach them.
The only thing I can think of is that the projectile lost its ‘projectile’ status and was converted into another type of attack, which didn’t benefit from the extra range that projectile weapons can have over say; mes gs. Although this seems unlikely to me.
Have I missed something crucial about reflection ranges or is this a bug?
(I apologise if there seems like an obvious reason but the wiki nor any other source makes any reference to projectile ranges like this – although I feel it should…)
> but shooting upwards should have decreased his range and increased mine, yet my reflected projectile still didn’t reach them.
That would have been the case in GW1 but AFAIK they dropped that in GW2. Increased elevation doesn’t give increased range.
The game has also had problem with slopes and differences in elevation. There are a bunch of skills that will simply fail when used on a slope.
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