Various necromancer bugs.

Various necromancer bugs.

in Bugs: Game, Forum, Website

Posted by: hashinshin.9271

hashinshin.9271

Minions as a whole will stop moving and get stuck until the creature they are trying to attack dies. For ranged minions this isn’t that bad, for melee it means you have like a 1/3 chance for your melee minions to just sit a fight out.

Chill of death (spite master trait) will SIGNIFICANTLY slow your attack speed on your main scepter attack when it procs, and it will NOT go away until you kill the creature it procced on. Pretty much renders this trait unusable until its fixed.

Close to death (spite grandmaster trait) does not effect DoTs, nor pets. Renders it pretty meh and not very good especially with the scepter being the best performing damage weapon.

Spiteful marks. Spite trait. Improves mark damage by 10%. Does not improve their DoT damage. Seeing as how marks are pretty universally used for the DoT effect…. it makes this trait a substantially underperforming trait. Bugged? Not working as intended? I don’t know.

Siphon health seems to have questionable bonus healing ratios. MASSIVE increases in bonus healing results in tiny insignificant increases in healing.

Various necromancer bugs.

in Bugs: Game, Forum, Website

Posted by: hashinshin.9271

hashinshin.9271

oh, add to this that the shadow fiend takes 2-3 seconds to do its ability, making a blind not too effective if it lags behind 3 seconds.

Various necromancer bugs.

in Bugs: Game, Forum, Website

Posted by: hashinshin.9271

hashinshin.9271

To add to THIS list:

Death Nova the Death Magic grandmaster is bugged in various ways.

The duration stacks, leading to 30-40 second poisons off a single pet. (Other poison AoEs do not stack.)
It does not proc off Bone Minions you explode (I did not realize exploding wasn’t dying.)
The poison DOES NOT DO DAMAGE.

Reanimator, the adept passive, only has your spawned bone minions last for about 15 seconds. Not in the tooltip. Also incredibly… not cool. Would suggest a rework such that they do not ever die, but have a cap at 2.

Various necromancer bugs.

in Bugs: Game, Forum, Website

Posted by: hashinshin.9271

hashinshin.9271

Add to this list the “last grasp” trait passive will remove itself if it procs if you’re in your death shroud. Considering this is the death shroud tree… it seems ridiculously counterproductive and makes it borderline useless.

Various necromancer bugs.

in Bugs: Game, Forum, Website

Posted by: hashinshin.9271

hashinshin.9271

all these bugs remain.