[Video] Transparent Textures due to Reflections/Sampling Settings

[Video] Transparent Textures due to Reflections/Sampling Settings

in Bugs: Game, Forum, Website

Posted by: ryderov.1479

ryderov.1479

Q:

It seems like I’m able to toggle the sample rate to Sub or Super then back to Native, and the problem will stay resolved until I reload the game or load another zone, but that didn’t seem to work in the spot in the video and one other location in the same zone for some reason.

I’ve seen other threads about texture and object popping, but this seems like a completely different issue.

I would imagine you are, but could I get an official response from you guys at Anet as to whether or not you know about this specific issue, if there is some sort of ETA on a fix (read “big issue that takes a long time to fix” or “we’re working on it and should have a fix in the near future”), and whether or not this is a problem with the engine or a driver issue?

Thanks.

[Video] Transparent Textures due to Reflections/Sampling Settings

in Bugs: Game, Forum, Website

Posted by: Corpdecker.3819

Corpdecker.3819

A:

I see this with the latest Nvidia drivers (beta 306.xx) , reverting to 304.xx fixed it for me.

[Video] Transparent Textures due to Reflections/Sampling Settings

in Bugs: Game, Forum, Website

Posted by: ryderov.1479

ryderov.1479

I had thought about trying a rollback, but I had just heard so many horrible things about frame rate issues, even with good hardware, that I really didn’t feel it was an option.

I just rolled back, and, while my frame rate does seem a tad lower, I’ll gladly take the hit as a trade off for not seeing through the world on a regular basis.