(edited by Rannith.9068)
Visual Effect Bug: Underwater Objects
I was thinking a simple script/variable like this : If player = above ground …then mob underwater = shaded color
please help me to +1 this topic
(edited by Rannith.9068)
The first example shows how a fish loses its color fast when underwater. Notice how the shark is near the surface and losing its color/ shape. The 2nd image is actual game of a Skelk underwater. (much deeper than the shark) yet retains color and shape. This visual element needs to be fixed please. I don’t know how many times I’ve been running along the shore or overlooking some water, then thinking to myself as I look at the fish … " This don’t look right"
please, please fix this or at least try to do something about it.
thanks for reading~
(edited by Rannith.9068)
I was thinking a simple script/variable like this : If player = above ground …then mob underwater = shaded color
please help me to +1 this topic
(edited by Rannith.9068)
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