WTF is up with those tags?
I have a relatively new, medium-high video card. Never had a problem with fps, or graphic problems at all.
Now, after a “fix”, my computer has lost all its power?
It draws less than a dozen players, and only in the simple version!
I heard you’ve been touching the culling, optimizing graphics and such.
As far as I can tell, now it displays tags for everything the engine doesn’t draw, even if those tag displays are disabled.
Add that to the usual culling – that makes the engine prefer to draw useless grass/stones with no interaction with the player, 50.000 units away, before drawing enemies- even further empowered (I used to see stuff on zergs, now I see kitten) and you have a nightmare.
I am not playing on a toaster, I have a i5 @3.10GHz, 16GB RAM and a geforce gtx 650 ti.
How come you make this game more unplayable with every patch?
Is this what you understand as a “fixing” and “optimizing” stuff?
Next time click ESC-OPTIONS-GRAPHICS OPTIONS-CHARACTER LIMIT and QUALITY low→lowest.
And WOW you play with 40+ FPS in zerg.
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
It is not a zerg-limited situation.
Take ANYTHING populated. Check this screenshot.
Lion’s Arch, model quality and limit both on medium… not drawing ANYTHING AT ALL. And the fps went down the toilet.
NO. You’re completely missing the point. It used to work fine, drawed everything, I was around 45fps consistently. They change graphics, and the engine (that was alredy pretty badly optimized) becomes utter kitten.
Something happened ON THE GAME’S SIDE. Not a problem with my computer.
Next time click ESC-OPTIONS-GRAPHICS OPTIONS-CHARACTER LIMIT and QUALITY low->lowest.
And WOW you play with 40+ FPS in zerg.
How does that help with the nametags?
It is not a zerg-limited situation.
Take ANYTHING populated. Check this screenshot.
Lion’s Arch, model quality and limit both on medium… not drawing ANYTHING AT ALL. And the fps went down the toilet.
NO. You’re completely missing the point. It used to work fine, drawed everything, I was around 45fps consistently. They change graphics, and the engine (that was alredy pretty badly optimized) becomes utter kitten.
Something happened ON THE GAME’S SIDE. Not a problem with my computer.
I play on i5 2500k ATI HD 7850.
40FPS with low character details, 50 with lowest. Maybe instal new drivers.
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
As suggested above, I recommend checking those settings. They used to effect only wvw, but since this week effect pve as well. That is the source of players not being rendered, or rendered in low quality. Nothing changed in the game to prevent players from being rendered, or rendering in low quality. You just have options for that now, which you apparently still have set rather low.
The name tags always showing is definitely a problem, and it’s related to the culling update as well. Those players would have been previously culled server-side, and never rendered at all. Now your client is aware of them, but your video settings prevent the models from being rendered. This causes the nameplate to be shown, which unfortunately ignores the name display setting toggle.
The only work-around available right now is to set the Character Model Limit higher, and the Character Model Quality lower. This is allow the nameplates to be hidden while still rendering the players, although they will be low quality models.
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