Warrior Arms, Deep Strike(I) trait is broken.

Warrior Arms, Deep Strike(I) trait is broken.

in Bugs: Game, Forum, Website

Posted by: Masterj.4578

Masterj.4578

Using this sometimes does not work. The error can easily be reporduced and possibly to a unfair advantage.

—Make sure you have 10 points in Arms and deep strikes chosen. Have all signets you can equiped.

Your precision does not increase. Will “fix” it self by picking a non signet then switching back for each and every signet.

—Make sure you have deep strikes chosen. Refresh all signets using the above method to make sure it “clicks”.

The trait “deep strikes” can now be not chosen and you keep the effects of it even with it OFF.

Don’t feel like deep testing to just see if the hero panel report is wrong or if it is really true in world.

Warrior Arms, Deep Strike(I) trait is broken.

in Bugs: Game, Forum, Website

Posted by: Everlost.8741

Everlost.8741

The precision increase does not show on the character sheet at all for me, no matter what I do. The tooltip for the trait seems bugged as well, it still shows as 40 precision per signet for my level 31 warrior, so it doesn’t scale to level either.

Warrior Arms, Deep Strike(I) trait is broken.

in Bugs: Game, Forum, Website

Posted by: Sourde Noire.5286

Sourde Noire.5286

The precision increase does not show on the character sheet at all for me, no matter what I do. The tooltip for the trait seems bugged as well, it still shows as 40 precision per signet for my level 31 warrior, so it doesn’t scale to level either.

The tooltips for all traits that give bonuses are like that. Guardian’s +toughness, Warrior’s +power, Ranger’s +precision traits all just give you the amount they offer at level 80 and not your current level. That doesn’t mean the values aren’t adjusted, though. (Apparently the trait descriptions don’t read the values directly from the database and are handwritten, that’s why there’s no scaled values displayed as of yet.)

As for the OP, try changing maps or relogging to your character after doing that, I believe you talk about staying on the same map. It’s a bug for most things with values that are changed through gear and for a while now. I don’t know if it’s just a display bug or if the values are actually not calculated directly.