Warrior Inconsistencies
there seems to be multiple skills in multiple classes affected by the quickness bug and during the betas slowness seemed to have the inverse effect causing some movement skills to move much further than inteded
there seems to be multiple skills in multiple classes affected by the quickness bug and during the betas slowness seemed to have the inverse effect causing some movement skills to move much further than inteded
This isn’t a bug, it’s doing exactly what it’s intended to be doing which is halving the cast time of the skill. This consequently results in lower evade frames for skills with evades, lower block duration from skills that block, and lower distance traveled from skills that change position. At the same time, this also makes the damage applied from skills faster.
Everything having to do with your weapon skills and utilities is 50% faster. That’s what it’s intended to do.
What you should be saying is that it’s an irritating oversight that it alters the secondary effects of some skills to make them more difficult to make use of.
there seems to be multiple skills in multiple classes affected by the quickness bug and during the betas slowness seemed to have the inverse effect causing some movement skills to move much further than inteded
This isn’t a bug, it’s doing exactly what it’s intended to be doing which is halving the cast time of the skill. This consequently results in lower evade frames for skills with evades, lower block duration from skills that block, and lower distance traveled from skills that change position. At the same time, this also makes the damage applied from skills faster.
Everything having to do with your weapon skills and utilities is 50% faster. That’s what it’s intended to do.
What you should be saying is that it’s an irritating oversight that it alters the secondary effects of some skills to make them more difficult to make use of.
bad statement, mesmer isnt loosing range on GS autoattack or on phantasmal berserker summon while affected by quickness.
This means skills like RUSH and Eviscerate shouldnt lose range whenn affected by quickness.
Unless they could code in a way to extend the distance of mobility skills while under the effects of quickness, I would also prefer that quickness entirely ignored mobility skills.
bad statement, mesmer isnt loosing range on GS autoattack or on phantasmal berserker summon while affected by quickness.
This means skills like RUSH and Eviscerate shouldnt lose range whenn affected by quickness.
How is my statement bad when it was factually correct? Just because I’m claiming that it’s not a bug doesn’t mean that I’m disagreeing with the OP that it’s irritating for things to be this way.
Mesmer GS autoattack range isn’t even relevant because quickness doesn’t affect attack range, it just affects the speed at which a skill is channeled.
bad statement, mesmer isnt loosing range on GS autoattack or on phantasmal berserker summon while affected by quickness.
This means skills like RUSH and Eviscerate shouldnt lose range whenn affected by quickness.How is my statement bad when it was factually correct? Just because I’m claiming that it’s not a bug doesn’t mean that I’m disagreeing with the OP that it’s irritating for things to be this way.
Mesmer GS autoattack range isn’t even relevant because quickness doesn’t affect attack range, it just affects the speed at which a skill is channeled.
“quicknes doesnt affect attack range” yea sure thing you said it, then why my rush and my eviscerate are loosing attack range???? You are answering alone to yourself, is because quickness isnt working as intended on movement skills. SO THIS IS THE BUG WE ARE REPORTING: QUICKNESS RUSH SHOULD BE SAME RANGE OF NORMAL RUSH IN LESS TIME. Not hard to understand that’s how it should be, just compare quickness effect on any other skill and you should be able to get it. Blink loosing range while in quickness boon? NOOOOOOOOPE. Easy comparisons man…
(edited by Shala.8352)
If I understand it correctly, quickness speeds up channeling skills by 50%. That means every channeling skill is 50% faster. In case of rush, it is also channeling skill… so it is pretty clear.
Now think about slow condition, which does exactly the opposite. Your rush is 50% slower = you rush further away. And this is bad design. It should be actually other way around… lel.
What I find more irritating thou is Eviscerate being affected by cripple or chill, as it should not be…