[Warrior] Please fix the bug of "BULL Charge"

[Warrior] Please fix the bug of "BULL Charge"

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Posted by: Ecore.8460

Ecore.8460

Please fix the bug of “BULL Charge”, “Sword 2”, “Rush” ASAP~~~~~

As a pure melee warrior, I am crying~~~~~

[Warrior] Please fix the bug of "BULL Charge"

in Bugs: Game, Forum, Website

Posted by: Ecore.8460

Ecore.8460

Dear Sir/Madam, another month again, Please fix the bug of “BULL Charge”, “Sword 2”, “Rush” ASAP~~~~~
As a pure melee warrior, I am crying~~~~~

please make this as mission critical. thanks

[Warrior] Please fix the bug of "BULL Charge"

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Posted by: Sariel V.7024

Sariel V.7024

Maybe some… oh, I dunno… details…. would help.

[Warrior] Please fix the bug of "BULL Charge"

in Bugs: Game, Forum, Website

Posted by: jway.8293

jway.8293

Rush has long been bugged. Discussions have been made all over the place. Anet takes no action, and probably never will. They don’t care except for money making. Sorry.

But I’m assuming your warrior is having trouble hitting target with these said skills?
If so, they are part of the long-been-bugged skills that come with Guild Wars 2. Enjoy (sarcastically).

[Warrior] Please fix the bug of "BULL Charge"

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Posted by: Pino.5209

Pino.5209

The problem isn’t restricted to Bull Charge and Rush. Lots of closing gap skill suffers from almost the same problem.
Ranger, shortbow -> Quick Shot (rubberband)
Thief, shortbow -> Disabling Shot (also rubberband)
Ranger, greatsword -> Swoop (1,100 unit range but the darn skill usually doesn’t register damage when hitting target)
Not sure if there are more.
The coding on those skills seems to have problem with latency.
Yes, it’s probably those things that will never be fixed along with condition damage dilemma.
It ain’t hitting gemstore profit=bottom priority

[Warrior] Please fix the bug of "BULL Charge"

in Bugs: Game, Forum, Website

Posted by: jway.8293

jway.8293

The problem isn’t restricted to Bull Charge and Rush. Lots of closing gap skill suffers from almost the same problem.
Ranger, shortbow -> Quick Shot (rubberband)
Thief, shortbow -> Disabling Shot (also rubberband)
Ranger, greatsword -> Swoop (1,100 unit range but the darn skill usually doesn’t register damage when hitting target)
Not sure if there are more.
The coding on those skills seems to have problem with latency.
Yes, it’s probably those things that will never be fixed along with condition damage dilemma.
It ain’t hitting gemstore profit=bottom priority

Agreed. The latency seems to be the culprit. There is difference between where you see the skill lands on your screen vs. the actual location of your opponent.

Guild Wars 2 probably isn’t (no, it isn’t) making as much profit as those MMOs with monthly subscription, so under-staff at tech team is expected. I had purchased gem cards with real cash before, but as time drags on with those unresolved bugs, I can’t make up my mind to buy them anymore. I mean, those are so at the core of gameplay / game engine (I still like the game overall though and appreciate its unique game design).