Warriors and other regen stacking issues.
Welcome to the world of condition builds. :/
Hi,
I wanted to bring forth something I noticed after building a high +healing set on my warrior. There are multiple npcs and other players that also will cast regen, and they will overwrite a “better” per tick regen than the other players for a few seconds upwards of six seconds. Is this something that can be addressed and fixed? It may not be a huge concern, but an extra “x” amount of hp the whole party is losing out on to me is a concern when I want to play a more supportive role in a group.
Thanks!
Welcome to the world of condition builds. :/
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