Water Combat - invulnerability

Water Combat - invulnerability

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Posted by: HeavyD.6724

HeavyD.6724

I was in Mt. Maelstrom and trying to kill some Krait underwater. Something would happen where they would suddenly ignore me, and go invulnerable. In one case, it was a vet that was almost dead, who regenned all his health. I wasn’t trying to kite them out of their leash zone, or exploiting some sort of ‘overlook’ point.

I’ve really enjoyed playing this game, but the problem where random enemies go invulnerable for no immediately apparent reason really kills any immersion. I know that there’s code to prevent you from kiting enemies too far, or from exploiting ‘sniper points’ to damage mobs, but it didn’t seem like that was happening here.

Water Combat - invulnerability

in Bugs: Game, Forum, Website

Posted by: Winderly.2718

Winderly.2718

That invulnerable thing happens to me a lot (sometimes it’s obstructed instead, but still nonsense as there’s nothing between me and my target) and it seems to be complete random.

Water Combat - invulnerability

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Posted by: Athan.4091

Athan.4091

I’ve seen the random obstructed hits on land mostly. But underwater invulnerability seems ridiculous. Usually it happens to me when I’m fighting with melee weapons. It’s like the enemies swim “too close” and are unable to path to me (being, well inside me.. as gross as it sounds). And then game decides there is something fishy going on and makes them reset.

On the matter same “getting too close” issue is real pain as Norn Elementalist, where your projectiles are shot behind the enemy, forcing you to move around. Which is naturally a bad idea underwater having ridiculous agro ranges.