Passive on-hit heal scales with player’s healing power that activates it. Meaning if your allies have 0 healing power, they receive the base 805 heal – this includes the Pet. Before, it used to scale with the player’s healing power unless your ally had a higher healing power value, then it would scale with theirs instead.
Passive on-hit heal scaling for the player (source) is 0.125 but for allies (non-source) the scaling is a 0.09 coefficient. Inconsistencies since Water Spirit was last updated.
Passive on-hit heal scaling does not benefit from any outgoing heal % modifiers.
Passive on-hit heals activated by others do not contribute to Astral Force generation, nor does it activate Live Vicariously or Natural Mender minor traits.
Passive on-hit heals do not display healing indicators (green numbers) and are not listed in the combat log as they used to be.
Tooltip is still busted for the Passive on-hit heal and does not update.
Storm Spirit bugs:
Swiftness from Nature’s Vengeance still does not scale with the player’s boon duration.