Weird Lighting Effect on Character

Weird Lighting Effect on Character

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Posted by: mtf.6371

mtf.6371

I just noticed this today, and I don’t think it has happened before. My character and armor looked lighter than usual, so I unequipped everything and equipped it again and it looked normal. As soon as I started moving the weird light came back. I repeated this process a few times and it kept happening. Any reason for this? I’ve attached a before and after pic.

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Weird Lighting Effect on Character

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Posted by: Katreyn.4218

Katreyn.4218

I had this issue for a while. And took me a while to figure out what it was. I pretty much figured out it was a graphics issue. It was either postprocessing or some kind of lighting/texture issue was set to high and looked horrible with that strange glare. Once I changed it down to lower then high it worked fine.

I wish I could tell you what it exactly was but my video card died recently and I haven’t been able to get that computer back up and running to play again yet, so I can’t distinctly tell you what it was I changed. Just try messing with your graphics settings a bit and see if it helps. It literally took me a month to finally figure it out, I felt pretty silly considering graphics options was the first place I looked. :P

Weird Lighting Effect on Character

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Posted by: StinVec.3621

StinVec.3621

I’ve noticed this issue happening briefly on occasion since the ToN update.

For me it seems that the lighting effects generated on the character by my having ‘Shaders’ set to ‘High’ become unapparent temporarily. For you it seems that you have ‘Shaders’ set to ‘Medium’ and temporarily see the effects that would be apparent if you had it set to ‘High’.

You can see the difference between Medium and High in my attached image. The same effects you seem to be seeing temporarily flipping in and out briefly.

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Weird Lighting Effect on Character

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Posted by: mtf.6371

mtf.6371

Hey thanks for the responses guys. I just tampered with my settings and found out that changing Shaders does indeed correct the problem. Actually StinVec my Shaders are usually set on high, and I have never noticed this effect before. Like you said, it may have been introduced with the recent update. I lowered my Shaders to medium and it corrected the problem, however I would prefer to have them on high since it doesn’t negatively affect anything else, and my character looks fine in the Hero menu and any time I equip a piece of armor before I begin moving. I’ll keep them on medium for now but I wonder if this is something that needs to be fixed.

Weird Lighting Effect on Character

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Posted by: mtf.6371

mtf.6371

Here are pictures of my character in the hero panel with shaders set to low, and then to high, and then me out in the open world with shaders on high. It doesn’t look like it normally does or how it looks in the hero panel. Everything it lit up and the color of my leggings doesn’t even look the same.

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Weird Lighting Effect on Character

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Posted by: Katreyn.4218

Katreyn.4218

That sounds right. Mine started a couple of patches ago out of no where as well. But I just changed the shaders and never looked back.

Actually it was right around when they updated the particle effects and I thought maybe that it had altered the lighting in the game entirely. Because everything did look different. Strange that it seems to be random or something. It does feel unintended though, since no official screenshots or most other peoples screens never have that glare.

Weird Lighting Effect on Character

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Posted by: mtf.6371

mtf.6371

Maybe the high Shaders setting has looked like this for awhile and I just noticed because I got some new armor today. I really don’t like the low or medium setting because my armor looks less detailed, but the high setting makes my T3 Slyvari leggings look like a different color. They are bluish/black and with this setting they look light green.

Weird Lighting Effect on Character

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Posted by: StinVec.3621

StinVec.3621

Hey thanks for the responses guys. I just tampered with my settings and found out that changing Shaders does indeed correct the problem. Actually StinVec my Shaders are usually set on high, and I have never noticed this effect before. Like you said, it may have been introduced with the recent update. I lowered my Shaders to medium and it corrected the problem, however I would prefer to have them on high since it doesn’t negatively affect anything else, and my character looks fine in the Hero menu and any time I equip a piece of armor before I begin moving. I’ll keep them on medium for now but I wonder if this is something that needs to be fixed.

That’s odd. The “plastic” lighting effect has always been an intended effect of having ‘shaders’ set to ‘high’ regardless of the character’s gender/species/armor. That’s the main thing setting shaders to high does.

In this last ToN update they changed how lighting affects sylvari and their body glow and reworked all of the alpha layers and a ton of other things as they intended to also remove this ‘plastic’ look from (some) cultural armor (many, many people are not happy with these unannounced and drastic changes to their dyes, glow and armor). This bug was also introduced to where shaders seem to have an issue with displaying properly on sylvari in accordance with which setting is selected for it.

Well, glad you can just put your shaders to medium for now to get rid of the plastic effects. I hope they sort out the issues with it as they continue to address sylvari effects.

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(edited by StinVec.3621)

Weird Lighting Effect on Character

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Posted by: mtf.6371

mtf.6371

Well that post says Sylvari leg armor still needs to be fixed, and that is what I am having the problem with so maybe that is the issue. I just got this armor today so it is standing out to me.

(edited by mtf.6371)

Weird Lighting Effect on Character

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Posted by: mtf.6371

mtf.6371

Here is an example of the difference I am seeing in the leggins in the hero panel vs. the game world.

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