What is truly wrong with this game
Bugs might be best reported in-game, and lacking that, in the Bugs sub-forum. There’s even a Sticky about being ‘Stuck in the map…’.
Good luck.
I think this is what you mean:
Season 2 of the Living World began on July 1, 2014.
Update – April 18, 2017[edit]
Living World[edit]
Fixed an issue with the “Into the Labyrinth” instance that was preventing friendly NPCs from assisting in combat.
33 months from launch before a major annoying bug was fixed.
ALmost 5 years since original launch and people still spawn into walls.
As for the ‘bug’ with the NPCs in the Labyrinth, that was not so much a bug, as a deliberate change with NPCs in all instances. If you knew the history of it, you’d know it wasn’t 33 months, as there wasn’t an issue before the change.
Also, one is never going to be able to create a map that can be tested for every single possible terrain issue before its release, unless you want to wait for 10, 20, 30 years for new content.
As for the ‘bug’ with the NPCs in the Labyrinth, that was not so much a bug, as a deliberate change with NPCs in all instances. If you knew the history of it, you’d know it wasn’t 33 months, as there wasn’t an issue before the change.
Also, one is never going to be able to create a map that can be tested for every single possible terrain issue before its release, unless you want to wait for 10, 20, 30 years for new content.
How many threads in this section of the forum had even got a simple acknowledgment of the problem stated?
Another one,
many gem store hat skins make the character bald.
In case any of you missed it, the topic of this thread and its focus is not a singular known bug. The focus is the persistence of imperfections and many known bugs. The lack of desire to be perfect..
(edited by Crab Fear.1624)