What is wrong with sky in Lions Arch ?
From what I can tell, each map has it’s own separate day/night cycle and there is no attempt to synchronize them in any way. So, it will be daytime in one map and night in another, which means the moon can be a different phase also.
ANet may give it to you.
I played this game for 3 years and never really noticed, thats really sad though :/
Yeah. It kind of strange.
My guess it’s because of how the game works, the maps appear and disappear as the population moves in and out of them. It would require some sort of check against a time frame to have them all at the same time when they appear, and I guess they never put that in the game. Ran out of time perhaps before launch and not a big enough issue to make it a priority. My guess is, when they appear they start at the same hour of the day and it’s easiest to do that than have a time check to make them appear in synchrony with the other maps.
ANet may give it to you.
(edited by Just a flesh wound.3589)
According to that, LA should be on the same cycle as other cities and zones.
According to that, LA should be on the same cycle as other cities and zones.
You misunderstand. It is saying that each zone and city cycles, but does not say that they would be the same cycle. Each copy of the same map has a different cycle start. It’s random.
According to that, LA should be on the same cycle as other cities and zones.
You misunderstand. It is saying that each zone and city cycles, but does not say that they would be the same cycle. Each copy of the same map has a different cycle start. It’s random.
All zones obeying the day-night cycle are synchronized to the same daily schedule:
That reads to me that, um, all zones obeying the cycle are synchronized to the same cycle. The wiki page even includes a timer with the start times for dawn, full day, dusk, and full night.
The cycles used to be randomized to each open-world instance, but that changed some time ago.
Well I suppose that is how it’s supposed to work, but doesn’t. Since the behavior in game had never changed, wasn’t aware it was ‘meant’ to follow an overall cycle (hadn’t actually seen the tables, since they were hidden by default… whose idea was that anyways?). I mean, I’ve changed from one copy of a map to another, and it have a different cycle.
Maps are opened and closed with megaserver all the time. Overflows before definitely did not follow that rule, and now every map is an overflow.
(edited by Lunacy Solacio.6514)
I would really love to hear opinion from Anet… how it should be, cause wikia says one, and in the game you can see something else :/ I have new theory though my little asura is such a genius it brakes through time and space when it travels around Tyria.
I would really love to hear opinion from Anet… how it should be, cause wikia says one, and in the game you can see something else :/ I have new theory though my little asura is such a genius it brakes through time and space when it travels around Tyria.
Do remember that the wiki is updated by community members. In fact, the Day/Night cycle research/wiki page was all done by one person.
http://www.reddit.com/r/Guildwars2/comments/2x94v1/more_than_you_ever_cared_to_know_about_day_and/