What's Wrong With The Blazeridge Steppes?

What's Wrong With The Blazeridge Steppes?

in Bugs: Game, Forum, Website

Posted by: Shooopa.5632

Shooopa.5632

I’ve noticed something that surely can’t be intentially designed in this area. The general-issue enemies have respawn timers that probably aren’t even 3 minutes long!

I first noticed this when trying to kill the grawl shaman near the searing crystal. Next to him are another grawl and an Earth elemental. I’d kill both of those in perparation to fight him, but very shortly afterwards they would both respawn.

I thought at first this was a fluke and killed them both again. Sure enough, another grawl came down from somewhere to take the former’s place, and another Earth elemental teleported in in about 3 minutes.

My next thought was this is just a problem with this particular event. No again.

In Tumok’s Last Stand, there’s an event asking you to help two charr plant bombs in a separatist camp. Seems easy enough I thought and got to it. While it was annoying how fast the two were knocked out by separatists, I figured I’d just revive them and keep going. But something in the game code thinks otherwise.

Just like the grawl and Earth elementals, the separatists and their cannons respawn within 3 minutes after they’re killed/destroyed. And that’s not a good thing, especially if you’re playing alone.

Someone look into this please.

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