What's up with Tangled Depths lately?

What's up with Tangled Depths lately?

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Posted by: MauChann.3081

MauChann.3081

There are several bugs in this map for the past few weeks

Teku Nuhoch Outpost:
- Larvae population won’t increase, Its stuck at 75% mostly
- Taking beetles on chak patrol will get stuck at the 2nd location. Mostly because some chak gets stuck in a wall where we can’t reach it, or the kill counter breaks and the Nuhoch & beetles won’t move anymore

SCAR Outpost:
- When Sonic Resonators broken, they can’t be repaired and Shrael gets stuck in a walking loop and won’t be repairing them ( Yes i know he has a salty nature but come on. )

Rata Novus: Chak gerent event.
- Extremely high ping in only that lane? Last time I was there my entire squad was unable to pick up any ley-line-energies because of input lag they kept moving over them instead of standing, picking up, and throwing.

Map closing at full squad:
During my afternoon of encountering all the above bugs, we also had to move map once when we had a squad with 47 people in them, and suddenly we got the message that the map was closing within 10 minutes. Kinda weird when the map is also almost full.

I never had such problems with this map before, Feel free to add on to this list with more bugs that happen within this map.
And please let me know if any of you encountered these aswell so we can get awareness for a fix.

What's up with Tangled Depths lately?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’ve never seen high ping specific to Gherent. There have been lag spikes, mostly due to DDoS attacks on the internet backbone that connects ANet to the ISPs that many of us use; it’s nothing to do with TD, except that it has happened often during the post-reset Gherent attempt.

Map closing at full squad: that’s a known and unfortunate issue with map closures. Maps that are scheduled to close can still close even with a lot of people. ANet’s made some adjustments that seem to have reduced its frequency, but it can still happen.

I’ve seen the other bugs you describe, but they seem rare and confined to a particular instance. The good thing about map closures is it gives these events a chance to reset. So, of course, the bugs should be fixed; it might not be urgent to do so.

If you see it again (and assuming you have time), please also use the in-game /bug reporting tool. That provides ANet with additional data that often proves useful to troubleshooting.

John Smith: “you should kill monsters, because killing monsters is awesome.”

What's up with Tangled Depths lately?

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Posted by: Khisanth.2948

Khisanth.2948

These aren’t really new.

There are several bugs in this map for the past few weeks

Teku Nuhoch Outpost:
- Larvae population won’t increase, Its stuck at 75% mostly
- Taking beetles on chak patrol will get stuck at the 2nd location. Mostly because some chak gets stuck in a wall where we can’t reach it, or the kill counter breaks and the Nuhoch & beetles won’t move anymore

Both of those have been like that since forever.
Neither is truely broken.

For the larvae you have to kill the chak fast enough and heal the grubs.

For the patrol part you basically have to run around the whole cavern and cleanse the area of chak. The mobs are being spawned in the wrong area. I just went through that situation twice today.

SCAR Outpost:
- When Sonic Resonators broken, they can’t be repaired and Shrael gets stuck in a walking loop and won’t be repairing them ( Yes i know he has a salty nature but come on. )

Another long standing bug. Heard some people claim that it is triggered by aggroing the moas and … something.

Rata Novus: Chak gerent event.
- Extremely high ping in only that lane? Last time I was there my entire squad was unable to pick up any ley-line-energies because of input lag they kept moving over them instead of standing, picking up, and throwing.

Either the DDoS thing or just the usual “server having problems dealing with the amount of skills being used at the same time” thing.

Map closing at full squad:
During my afternoon of encountering all the above bugs, we also had to move map once when we had a squad with 47 people in them, and suddenly we got the message that the map was closing within 10 minutes. Kinda weird when the map is also almost full.

47 is an almost full squad but not an almost full map. There is also then thing where a map’s “closing” status cannot be reversed.