Where's the Sound?
Also have this issue,at times the sounds just cuts off,usually when theres probably to many sounds going on at the same time ? Dont know what causes this,but it Is rather annoying..Sometimes my footsteps or weapon sounds just stop and wont return untill i restart my client.
Also at times a huge delay between sounds..complete silence for a few seconds and then all sounds start blasting together like a kitten nuclear bomb. Wvw mostly..
Sound Designer
If what you are describing continues to happen after today’s release, we would love to know.
It happens to me as well, it is like the CPU is overburdened and not able to process the sound data. I would think that most users have onboard sound and not discrete cards.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
If what you are describing continues to happen after today’s release, we would love to know.
It is still happening. Examples:
1) You map to an area like LA and suddenly everything’s very quiet (no music, no ambient sounds, no footsteps), only some sounds playing low.
2) Player nearby gets buffed and shouts on of those cries, and the sentence is cut, they don’t finish it.
3) You’re fighting with 50 others and you can’t hear your own combat sounds.
It seems as though you’re culling the sounds at the source (server), and also that there’s a bug in the client too.
PS:
Can it be a sound setting in-game? How do those different sound settings affect sounds? (Not explained anywhere, apart from “volumes” which I’m assuming are really just volumes, not culling sliders)
(edited by Alad QB.8904)
At least it doesn’t crash anymore during big events with many people like it used to.
Still would be nice if it could be resolved, it gets annoying. I’m not exactly sure when it started happening, but it happens with both on-board and dedicated sound cards.