Dear Mr and Ms/Mrs GW2 designers. This is an age old problem. Almost like watching a Michael Bay film now, please can we fix it.
The current skill when executed, jumps your character into the air, does a very good Lebron James Aka King James impersonation, and slams his hammer into the ground. (Maybe can sell a basketball ball weapon in the shop, could get alot of warriors back into the game that way, vanity sells).
However, when slammed over uneven surfaces, it messes up, typically destinated at a lower landing. It does no damage and does no stun. Have you shot an air ball before? That’s what it feels like, like watching Transformers 4.
I don’t understand how it is so difficult to get the code from making warrior land here and stun enemy code, accelerate that when there is uneven ground, and slam into ground faster as if it was levelled ground? Sure that would feel awkward at first, but later it would actually feel powerful (when it really isn’t, all it is just a sped up of the animation of earthshaker and the falling animation there after on uneven ground) doing what the skill does, dps according to the skill info and stunning enemy based on adrenaline level.
This should save some animation cost. I’d be happy with it. Instead of it not working.