Winds of Chaos's Bleeding Duration is Shorter in PvE/WvW and sPvP

Winds of Chaos's Bleeding Duration is Shorter in PvE/WvW and sPvP

in Bugs: Game, Forum, Website

Posted by: Embolism.8106

Embolism.8106

The Mesmer’s Staff 1 skill, Winds of Chaos, can apply Bleeding for 7s in sPvP, but in PvE and WvW the Bleeding only lasts 5s (making its total damage less than Burning).

Winds of Chaos's Bleeding Duration is Shorter in PvE/WvW and sPvP

in Bugs: Game, Forum, Website

Posted by: Embolism.8106

Embolism.8106

UPDATE:

This is strange. I just respecced (putting 10 points into Domination, 10% condition duration) and now my Bleeding from WoC lasts 7.75s (0.75 is from the 10%). In sPvP however, the Bleeding duration is always 7+s even if I don’t put any points in Domination.

UPDATE 2:

I have discovered the cause. It is the trait “Chaotic Dampening”, taking it reduces the Bleeding duration of WoC from 7s to 5s.

Also, Staff Clones use the old version of WoC, the one that cannot transverse the Z axis and travels along the ground (making it useless against enemies on different elevations).

I also noticed the Bleeding applied by a Staff Clone’s WoC always lasts 5s (with or without Chaotic Dampening), but the Burning/Vulnerability it applies isn’t any weaker than your own; so I doubt this is intended.

(edited by Embolism.8106)