With 0 master volume, still get sound

With 0 master volume, still get sound

in Bugs: Game, Forum, Website

Posted by: TimeBomb.3427

TimeBomb.3427

When the master volume is 0, all of the “bugged” sounds still come through.

By bugged sounds, I mean those abnormal, very loud sounds that are akin to the siren bug, but only last for a second or two. Sometimes it’s just the start of an ability’s sound, occasionally it’s an NPC talking, and occasionally it’s the siren. I was standing in lions arch with 0 master volume and ONLY heard these very loud bugged sounds.

I hear these even when my master volume is higher than 0, but they become a lot more evident when my master volume is 0. Maybe this will make debugging all of this, especially the siren sound, a bit more easily.

(On a somewhat similar note, someone said that the siren noise was almost constantly reproducible by having three people spam the unbreakable bell inside of a time warp.)

With 0 master volume, still get sound

in Bugs: Game, Forum, Website

Posted by: Exterminans.9723

Exterminans.9723

(On a somewhat similar note, someone said that the siren noise was almost constantly reproducible by having three people spam the unbreakable bell inside of a time warp.)

That IS an helpful information! Because it means, that the siren noise is actually an buffer overflow (coders forgot to check the boundary of a buffer so new data is written to a location which is already reserved for something different) when too many sounds are played at the same time.

With 0 master volume, still get sound

in Bugs: Game, Forum, Website

Posted by: Nay of the Ether.8913

Nay of the Ether.8913

You can get it to stop by either restarting the client, or go into your sound mixer panel in windows (click the speaker icon in the task bar, click mixer at the bottom) and turn down or mute the individual volume only for GW2. That way all other sounds such as PC system sounds, music, ect still work.

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