World vs. World Queue/Pop Issues

World vs. World Queue/Pop Issues

in Bugs: Game, Forum, Website

Posted by: Sasha.3295

Sasha.3295

Hello,

I am unable to verify with certainty that this is a ‘bug’, but feel it has escalated in severity to the point where it needs to be mentioned on this forum…

Since last Monday, we have noted a consistent drop in our WvW population, even though we show queues on all 4 maps. By the end of the week, we were noticing the same problem plaguing our opponents.

Without tools to show who is truly ‘in map’, we cannot verify this, but …

At one point, we had lost the entire map and were being kept holed up in our citadel by enemy Zerg. All exits were cut off. We took a census and found 20 players inside the Citadel. Yet there was, at that time, a queue to get into our Bordlerlands.

This would imply one of two things…

1) There were over 100 independent players roaming around outside the enemy zerg, yet the enemy couldn’t locate them, and the missing 100 didn’t bother to attack or capture anything

-or-

2) There is something going on that was introduced on or about last Monday near the same time as the culling fix that is causing WvW maps to register as ‘full’ even though only a fraction of the players are being allowed in.

Currently, on our Borderlands map, there is a queue that (from informal survey) is averaging over an hour, but the population in our borderlands is extremely sparse (20-30 we can account for, total) and has been dropping all night.

In other threads, other servers have mentioned the same problem.

It seems highly likely that whatever is managing the number of connections to the WvW maps (and quite possibly the tools ANet uses to check the map populations and finds nothing amiss) are not accurately reflecting the number of players actively in-map and playing. Perhaps connection ‘slots’ are not being released. Perhaps it is something else. But it becoming very hard to ignore and seems to be growing worse over time.

There is a Tarnished Coast thread in the WvW forum that has been discussing this problem for several days. There are also remarks of others that have seen similar behavior in other WvW ‘queue’ threads, as well, documenting what many servers seem to be experiencing as best we can. At this point, the evidence we players can present, lacking tools, is entirely circumstantial, but it is extensive, growing, and feels like it should get some attention … something definitely feels very wrong in the disparity between queue times on the outside and shrinking pops on the inside of WvW.

Because this seems to be an issue impacting many, I have created this thread in the ‘Bugs’ forum in hopes that it shall be noticed and investigated.

Thank you!