World vs World Queue and BL Population
What i meant with the exploit taking up spots…
Let’s say a server has the maximum of 70 people allowed on a borderland. At 70 it will hit que. That would put the entire borderland on 210 people allowed at a maximum for all servers together. Obviously a total maximum is meant to lower the lag.
What if one server uses the exploit, causing the number of people for their borderland to reach 90. And what if the maximum of 210 people per borderland for all servers together would be the real limit. That would mean that the other 2 servers hit que before they even get 70 people in their borderland.
(edited by Retsuko.2035)
What is this exploit you speak of? We are having the same problem on our borderland on Yak’s Bend.
Angry Intent [AI] | Yak’s Bend |
What is this exploit you speak of? We are having the same problem on our borderland on Yak’s Bend.
Don’t think it’s allowed to explain how it works. But basically you set up things so your guildies/group members get to your borderland without que. I don’t know exactly how they do it, and i never tried it either. But anet really needs to enforce it and fix it asap.
I don’t think a new map (in beta) is going to fix the imbalance there is on borderlands, and make fighting for PPT fair.
I’m going to bump this up again. This is being reported on a number of servers and has been noted in a few threads. This is a huge issue which needs to be resolved.
This could fix unbalanced fights on maps. It won’t solve coverage issues, but it will at least give a smaller server a chance against a bigger one. A smaller server could rally all its forces to at least one map so they can be competitive in fights. As it stands, no one has been able to explain how the queue actually works (or if it even does). There is much speculation and no confirmation.