WvW Bug List

WvW Bug List

in Bugs: Game, Forum, Website

Posted by: Straegen.2938

Straegen.2938

Here is the list gathered so far:

General Bugs

  • Significant lag when large fights are being conducted on the map
  • Some class skills can shoot through walls or floors and hit players behind them even when they are well away from the wall
  • Frequent OBSTRUCTED messages when using ranged attacks with very slight terrain changes. Occurs most frequently on the ramps in towers
  • Sometimes downed players still rally off of critters
  • Downed players on uneven terrain often cannot be stomped or damaged
  • Players sometimes get locked into combat for several minutes after a fight ends
  • Kill a veteran creature daily doesn’t work with the veteran scale or wolf in EBG. Only the Wyverns in the North East corner of the Borderlands map now count
  • Capture a ruin daily cannot be completed
  • XP (not WxP) gained in WvW doesn’t do anything or go toward anything
  • Random nonfunctional auto turrets when AoEing burning oil or gates
  • Outfitter[Merchant] npcs in keeps and towers incorrectly carry the Siege Master[Siege Merchant] blueprints, instead of the usual outfitter items such as the salvaging and harvesting tools. The citadel Outfitter[Merchant] is the only one with the correct items.
  • When an enemy enters the down state, they can open the WvW panel then click “Leave the Mists” while in combat and exit without leaving a bag or dying.

Display

  • Players can see other players loot bags
  • Some parts of buildings do not replace the wooden model – thus resulting in 2 models constantly clipping though each other
  • Dolyaks are not always where they are displayed
  • When the camera is moved 180 degrees around, the character sometimes stops when moving forward. The player has to move the camera to start moving again and sometimes they become stuck

Structure/Camp Bugs

  • Some towers and keeps are constantly contested because guards are fighting non-player creatures. For example, Jerrifer guards are constantly hitting a marsh drake
  • Speldan’s supervisor occasionally belongs to a faction different than the camp (such as the supervisor is blue but the camp is red). This prevents a camp from being taken by certain factions
  • When objectives are captured the supervisor, quartermaster, etc respawn in the same place they were when they died rather than resetting to their default location
  • There is a keep/tower upgrade that prevents some or all walls from being damaged by siege
  • 2nd floor oil in SM above the gates cannot reach the ground below and are oddly placed
  • Oil often cannot be damaged by ranged attacks and generate the OBSTRUCTED message unless the player stands in specific locations
  • Treb and mortar shots cannot hit some structures as they fly right through them. For example a treb built in Klovan on the extension behind the supervisor cannot be counter trebbed as treb shots sail right through the structure
  • The dolyak from the borderland south east supply camp to the keep does not spawn or becomes stuck
  • Dolyaks going into Undercroft get burned by lava even when on the path and sometimes do not make it into the keep alive
  • Citadel supply bugged. Currently shown as red. If you are blue or green team, cannot access supply dropped from EotM
  • Siege placement at the north inner gate of SM is completely bugged out. Cannot throw rams on the right side of the gate. Have to stack them all left of the centre
  • Fire Keep turrets will still fire at attackers even if all 3 shrines have been flipped before attacking the keep
  • Air keep centre outer gate siege placement is bugged. Go north or south or through a wall, but the front gate takes an immense amount of damage before you can get through it
  • Ranger Pets and some NPCs at the Fire Keep will burn to death while you’re at the outer gates and walls, even when not actually in the lava
  • Barricades appear on the map next to the Air and Fire keeps but are not present in the world
  • Occasionally NPC guards and camp supervisors will change into the enemy which then contests an objective
  • Fire keep will not mark the enemies if they are from that map
  • Blue keep in EBG spawns almost double the amount of patrolling guards at various upgrade intervals
  • Players can leap from an outside ledge into the BL southwest tower (Outpost tower) bypassing walls and gates
  • Red EBG Keep Golem Banker can be killed and not respawn after a lords room fight. This may happen in all keeps but only seen it in Red.

This list posted on the WvW forums as well.

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Bug-List/first#post5753712

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)