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Praise the Sun!
Desolation.
Praise the Sun!
Desolation.
Your patch updates broke our Guild mission whereas you must capture a tower with minimum of three Guild members and hold till it reaches T1 within the time limit.
About a minute after we captured the tower, our clients force-restart and we come back to the border for a miniscule patch, and we go back to the tower to escort the dolyaks. The tower successfully upgraded to T1 and we never got the credit. We did the mission by the book and with the people required, so the only explanation is the tiny update that forced us to restart voided our initial credit to the capture.
This mission is not an easy mission to complete with a small group, especially since it only takes a small group to ruin it, and we can’t ask the entire server to defend our tower.
If you’re going to make these WvW missions so badly designed, can you at-least make it so these constant little updates you push our that force us to exit WvW don’t also void our Guild Mission credit?
Before you ask, we’re a WvW focused Guild, so we chose only WvW missions as we thought it would fit in better with our play-style, but they’re so badly designed I’m beginning to think other-wise.
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