WvW Rendering Exploit

WvW Rendering Exploit

in Bugs: Game, Forum, Website

Posted by: Stigma.7869

Stigma.7869

Q:

A lot of the larger tier 1-3 servers are using the rendering exploit to defeat all the smaller forces due to the delay in large quantity of characters appearing before players. When is Anet planning on addressing this major issue?

When you look into an abyss, the abyss also looks into you.

WvW Rendering Exploit

in Bugs: Game, Forum, Website

Posted by: EasyModeAj.3169

EasyModeAj.3169

its client side your system cant handle the mass amount of models

WvW Rendering Exploit

in Bugs: Game, Forum, Website

Posted by: Seth.1079

Seth.1079

Actually I believe this is part of the server engine that runs the game. This happens on my PC and I have an expensive gaming machine.

(edited by Seth.1079)

WvW Rendering Exploit

in Bugs: Game, Forum, Website

Posted by: Stigma.7869

Stigma.7869

Quad core and dual SLI? You’re not thinking bout the root cause. It’s the order of the rendering which was done intentionally as the game’s graphics engine won’t render players at priority in order to improve FPS/resources. Is there a way to render character tags/names first w/o needing to render the entire character model? That way enemies who try to exploit the graphics can be targeted and hit even if they are invisible

When you look into an abyss, the abyss also looks into you.