Q:
WvW Rendering Exploit
When you look into an abyss, the abyss also looks into you.
its client side your system cant handle the mass amount of models
Actually I believe this is part of the server engine that runs the game. This happens on my PC and I have an expensive gaming machine.
(edited by Seth.1079)
Quad core and dual SLI? You’re not thinking bout the root cause. It’s the order of the rendering which was done intentionally as the game’s graphics engine won’t render players at priority in order to improve FPS/resources. Is there a way to render character tags/names first w/o needing to render the entire character model? That way enemies who try to exploit the graphics can be targeted and hit even if they are invisible
When you look into an abyss, the abyss also looks into you.