WvW crafting taking up spots
Yeah, it could be argued that people crafting in town are even less helpful than Yak farmers were before the event was disabled. At least the people running Yaks will probably run to a nearby battle on the map (that is if they aren’t bots), whereas people in town crafting are doing nothing but taking up a slot on the map.
The crafting can stay but only access if you are really lvl 80. This would fix it altogther. Or you need to be a master crafter inorder to access to their station. WvW should be a fun, engaging evironment not a place for everything. My god this is a war You never send a smither, tailor making or even a jewel crafter that could die from a losing battle you simply gear up before heading into danger zone. And what up with a banker ? guild bank? trading post ? why do we have Main cities then if WvW provide just as much even more. Now as an old WoW player at least blizzard got that part right when ur in pvp you dont have these crafting station laying around, and what more is that they had siege machine that MOVES. Turrets that ALREADY there. Jeezus its like a broken map with Longkitten Upgrade ques im like WHY do we have that long of a que when it can be over run in matter of a couple of mins. (i know were suppose to defend but their isnt a back door or easy teleport into teh keep when ur enemy flocked in around it creat so much lag and they just chain cc til ur dead. refer to my suggestion earlier ive posted here somewhere. I know this isnt game built on logic but simply on areanet wishes. player i know just want something taken over in less them 10 min. So ZERRRRGGGG. Need to fix that as well its anti-fun when some one just zergs the hell outta ya. and you can’t really fight to defend cuz again zergs take over tower loses all ur upgrades and stuffs then they have to upgrade themselves then we zerg it all over again. And again my main question why do we even have upgrades if it take too long to work and when taken over in matter of mins due to zergs of like 30-40 players.
Easy fix guys… remove WvW player caps.
(well maybe not that easy – I’m not sure what kind of servers would be required.)
(edited by Sith.1598)
Easy fix guys… remove WvW player caps.
(well maybe not that easy – I’m not sure what kind of servers would be required.)
Then servers that just happen to have a few hundred or thousand more pvpers than their competing servers logged in at any given time would have a huge advantage in WvW and basically steamroll through the map claiming every structure. Not the best idea.
It’s not about the hardware being able to handle it, its about balance so that one server isn’t far stronger just because they have more numbers.
(edited by Illicit.2749)
A cap for World PvP server is fine, but 500 player per zone is way to low. It should be more like 500 per zone and server.
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