WvWvW - Greenvale Camp Safezone

WvWvW - Greenvale Camp Safezone

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Posted by: Jayne.9251

Jayne.9251

They could do that, or you could simply keep a safe distance away from the invulnerable zone and pick them off as they come out of it.

This has been an ongoing complaint by various players on various servers, and while I agree it can be frustrating, simply having a bit of patience and nuking the enemy as they leave that zone is the solution. It means you have to be a bit vigilant with the southern supply camps, but it’s not impossible to counter.

They certainly can’t hit the NPCs/take over the camp from that area. They have to come down and into the camp to do so.

Every server has this advantage and can use it accordingly on enemy maps.

L’enfer, c’est les autres

WvWvW - Greenvale Camp Safezone

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Posted by: Chris goes Frontline.1853

Chris goes Frontline.1853

Still bugged. Problem is it forces you to camp the spot to prevent em from recapping the camp or you will lose the camp as soon as you leave.

Like today Bays south wall was trebbed to pieces and needed supplies to be rebuilt, yet 2 squads used the invulnerable spot to constantly retake the camp and thus denying the supplies needed to rebuilt Bay’s wall. Running all the way to north supply camp isnt an option. Problem is the spot is way to close to the camp, even if you leave a scout by the time they called for help the camp is already flipped.

If they have to come up from their borderzone WP atleast you have ample time to respond. Kinda silly to be forced to leave a strong enough squad to prevent a quick recap this way.

As stated by the OP, please remove the savespot to prevent grieving.

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WvWvW - Greenvale Camp Safezone

in Bugs: Game, Forum, Website

Posted by: Jayne.9251

Jayne.9251

Eh, you could say that about any spot on the map really. If you don’t have bodies guarding it, (unless it’s very close to your own spawn wp), you risk the chance of losing it.

Setting up proper siege in key areas will dissuade these folks from trying that. And it only takes three bodies, tops. If the camp is vital to your Keep’s defense, then it’s worth investing in three bodies.

If they move back the spot on the cliffs, they can still jump down and do the same thing, over and over. The fact is, they can’t attack the camp without running out of the invulnerable zone.

L’enfer, c’est les autres