WvWvW queue times are horrible
I agree it’s surely non-sense
I don’t know, but since people will start to complete Story and PVE… WvW will increase Queue times every day that passes.
They must come with something to give all players the chance to get in, who play just 2,3 hours a day CAN’T play WvW since the queues times are usually more than that. =/
Asura thing.
The player cap (500 playes per zone) in World PvP is simply not high enough. It should really be changed to 500 players per zone and server (1500 player per zone total).
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
The player cap (500 playes per zone) in World PvP is simply not high enough. It should really be changed to 500 players per zone and server (1500 player per zone total).
Not that, you mad? I see, if already with 500 it’s an huge lag when players do Zergs and Flood and the map, I can’t imagine 1500, not even the servers would handle that, 4500 players? Sure xD
I supose they may launch new Maps, or new Instanced things inside WvW…
Asura thing.
There is no other way to solve this problem than to significantly increase the player cap. And 1500 players per map is not that much and should be easiliy manageable since there is no need that all 4 maps have to be on the same server.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
They need a new overflow WvW map. Even if it’s just a large land/water area with 3 portal keeps…. at least we can fight enemies while we wait for a pop for EB or the Borderlands.
This doesn’t have to count for points, but just for fun with awards/exp for killing people.
Community Coordinator
Thanks for your feedback, but this subforum is for Game Bugs so will be closed. More forum sections appropriate for this topic will be opened in the future. Thanks for your understanding and cooperation!