Your message was suppressed due to excessive

Your message was suppressed due to excessive

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Posted by: Todd.8162

Todd.8162

Your message was suppressed due to excessive messaging

YES – IT IS A BUG

When attempting a map-wide event like the Scarlet’s Minions, a player will be posting A LOT of messages, often just links to waypoints, over and over. This is how players communicate. This is how people play the game.

The game will block these LEGITIMATE messages. The chat system IS BROKEN.

YES – IT IS A BUG.

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Posted by: Juggalo Jay.9413

Juggalo Jay.9413

I agree with this. This happens to me all the time when trying to talk strats in a dungeon.

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Posted by: Larkir.6502

Larkir.6502

It is not a bug. It is how they designed and implemented the system. If you have a problem with how it’s working, this is not where to post this topic. Not saying that I don’t agree with the rest of what you’re saying though.

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Posted by: Nairolf.7024

Nairolf.7024

Same problem with the announcement in the new lfg. If nobody joins, your party is removed from the lfg after x time. After reposting the announcement 3 – 4 times or just making a modification, you get this message. Your party is listed but without any announcement. May not be a bug, but it’s very annoying.

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Posted by: Mel.8769

Mel.8769

It is not a bug. It is how they designed and implemented the system. If you have a problem with how it’s working, this is not where to post this topic. Not saying that I don’t agree with the rest of what you’re saying though.

I think they may be looking at it as a bug. Initially I thought it was poor design, but I created this thread (https://forum-en.gw2archive.eu/forum/support/bugs/Chat-suppressed/first#post3042125) and it was moved by a moderator to the bug subforum.

There are also several other threads about this topic that could probably be merged.

Common sense is a flower that doesn’t grow in everyone’s garden. -Unknown

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Posted by: Larkir.6502

Larkir.6502

It is not a bug. It is how they designed and implemented the system. If you have a problem with how it’s working, this is not where to post this topic. Not saying that I don’t agree with the rest of what you’re saying though.

I think they may be looking at it as a bug. Initially I thought it was poor design, but I created this thread (https://forum-en.gw2archive.eu/forum/support/bugs/Chat-suppressed/first#post3042125) and it was moved by a moderator to the bug subforum.

There are also several other threads about this topic that could probably be merged.

Well I might have misunderstood someone here, but from what I can tell, you were saying the message suppression was unusually sensitive despite messages being spaced apart timewise and not being identical. The OP here was just saying players were posting alot of messages over and over and getting suppressed for it. Players have always, since launch, been suppressed when they’ve posted the same (or similar) thing over and over. That system exists to prevent spam, so it’s most definitely not a bug and that’s what I was responding to. I was agreeing about waypoint linking being legitimate messages as it’s how you usually play the game, especially if you’re a commander.

I really do think the system is intended by ArenaNet to work the way it does, sadly. However, if the system is more sensitive now than usual and is blocking messages even though they shouldn’t be, then it’s a bug.