It does not works when the animation is already been casted, like Stomping and ressing.
Is it intended to be like that ?
example where it does not work:
1) I cast the Stomp animation (F) and then swich pet, the cast time remains unchanged.
2) I cast the Ress animation (F) and then swich pet, the cast time remains unchanged.
examples where it does work :
1) I swich pet and then I cast the Stomp animation (F), the animation will be 50% more fast
2)I swich pet and then I cast the Ress animation (F), the animation will be 50% more fast