Zoning swaps weapons - Why?
They seem to have it configured so zoning is like a reset. If you are on your Weapon Set #2 and zone, then you are placed in the new zone back on Weapon Set #1. Same thing for bonuses you have stacked from sigils (bloodlust, etc.) getting removed upon zoning, mini pets getting despawned, and transforms being removed. I haven’t tried, but I wouldn’t be surprised if you zone in towns clothes, yet come through back in your armor. However, I have noticed that skill cooldowns persist across zone transitions…so I guess the ‘important’ stuff doesn’t get reset. -_-
It seems the entire concept of zone transitioning is just poorly implemented with little thought or concern to consistency or the player. I suppose it was just easier and took less time and code to simply reset the player to a default state upon zoning than to actually do it properly.
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(edited by StinVec.3621)
That is really silly. Why on earth have the character reset in the process of zoning?
I remember on my Ranger how my pet would not come through the portal with me…I had to constantly resummon him and that was a pain. But weapon resets? Please…this is very annoying and I do not see the need or reasoning behind it.
Well, that explains why I end up wielding daggers instead of a staff randomly. I hadn’t noticed zoning caused it but now that you mention it, it makes sense.