The AI for necromancer minions (the melee ones specifically) get stuck “idle” quite often in combat. This is most noticeable if you use the bone minions utility skill, as they need to be next to the enemy for you to effectively use putrid explosion. This has been going on since launch. I ran a search and didn’t find any threads on this forum about it, so I’m making another one.
D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard