bugged with suggestion: D.Mons Wurm
The worm always spawns; only the pre-event is bugged. Mind you, it’s not really convenient. Still, all you have to do is wait it out.
The pre-event spawns fine sometimes and bugs out every time on some instances. So there’s definitely an issue; there’s also a decent work-around.
Occasionally, a friendly mercenary spawns. This seems to kill the event.
hm.. yea, after a long while the event failed, and the wurm spawned.. not sure if I enjoyed the ordeal, but I got the Element of the Wurm
yea, after a long while the event failed, and the wurm spawned..
Glad to hear it
not sure if I enjoyed the ordeal, but I got the Element of the Wurm
Yeah. It’s good that it always progresses; it’s not good that it takes so long.
A little reminder: this game is almost 5 years old. So why does it take more than a week already to fix generic event?
Is anyone else seeing a bug with not getting the Wurm’s Element? I just successfully killed it, and the stone collection is active, but no Element was awarded nor item checked off the collection list. (Every other boss has dropped its related element, and I ran around trying to manually look the wurm as well, to no avail.)
(edit) Just did wurm again, still no element. None in the wiggle chest, and there was no physical chest on the ground anywhere. What am I not doing right here?
(edited by MorganOneNine.1025)
Is anyone else seeing a bug with not getting the Wurm’s Element? I just successfully killed it, and the stone collection is active, but no Element was awarded nor item checked off the collection list. (Every other boss has dropped its related element, and I ran around trying to manually look the wurm as well, to no avail.)
(edit) Just did wurm again, still no element. None in the wiggle chest, and there was no physical chest on the ground anywhere. What am I not doing right here?
I believe the ground chest (‘ancient’) only spawns once per day (not sure if per character or per account). Try again today after reset.
A little reminder: this game is almost 5 years old. So why does it take more than a week already to fix generic event?
What does the age of the game have to do with fixing bugs? If anything, some bugs are harder to address with older software because the ‘obvious’ solution can affect other systems. With complex software, fixes usually aren’t trivial, so the QA team has to prioritize based on how many people affected, how easy to troubleshoot + fix, how easy to test, and how important it is. In addition, the priority can be affected by whether there’s something related already in progress (easier to group the fixes together) or a future change that would render the ‘solution’ moot.
In short, it takes time to fix any bug, regardless of the game’s age.