clockheart doesnt reset properly
Yes Clockheart resetting properly does need addressed. I was in a run last night where every reset had him start with the 30 full stacks. A couple of times this wiped 3/5 of the group shortly after the pull…what a waste of time. The teleport / camera angle flip on the the holo-generators is definately a problem as well. Especially if you are trying to get out of the way for spinning gears that landed near one.
The teleport / camera angle flip on the the holo-generators is definately a problem as well. Especially if you are trying to get out of the way for spinning gears that landed near one.
Same for us just before, both the issues need to be addressed, very annoying as norn if i collide to one of those things my camera go crazy -.-
I just saw something, if the clockheart is in invulnerable state, the very time you wipe, the buff continues stacking even if the Clockheart is out of combat.
Making it only combat-active would solve the problem, i suppose there are enough examples of similar buffs in existance.
This is exactly the same bug we had just now. It is impossible to fight him like that when you have all stacks on him in the beginning of the fight and the rubber banding generators on top of that. Please fix !!!