dungeon rewards bug: first time in dungeon, diminished returns

dungeon rewards bug: first time in dungeon, diminished returns

in Bugs: Game, Forum, Website

Posted by: BrunoBRS.5178

BrunoBRS.5178

so i decided to do caudecus manor explorable for the first time. two of my party members were in the same situation. we hadn’t run a dungeon in half a week. we completed the seraph path in what i assume is a normal completion time, since it was our first time there and we weren’t exactly rushing.

and despite that, my reward was 45 tokens, instead of 60 (as the patch notes said they would be).

so the three of us moved to another party, and tried a different path (the missing butler path). completed once again without rushing, got 30 tokens.

that’s 45 tokens, an entire run’s worth of tokens, that i was denied from due to the bug. since i’m already here reporting, is there any way to get those missing tokens? or will i have to just deal with it and run the dungeon even more times than i was originally planning?

LegendaryMythril/Zihark Darshell

dungeon rewards bug: first time in dungeon, diminished returns

in Bugs: Game, Forum, Website

Posted by: Melana.8345

Melana.8345

It seems that your options at this point are:

  • Do no more explorable mode dungeons until they fix the bug (earliest time would be next week’s patch if they’ve found the real cause this time, or later patches if they haven’t found the real cause).
  • Continue doing explorable mode dungeons, knowing that your rewards will continue to be reduced until they get down to 6 tokens per run despite not speed clearing or doing anything other than play the game the way it was meant to be played.

I’m facing the same issue – my first ever explorable dungeon run was DR capped due to the bug (reported with times/SS in the sticky thread here ). I’m choosing to wait for the bug fix, because I refuse to continue to be penalised – and have the penalty build up further – when I’ve done nothing to deserve the penalty in the first place that I’m aware of. I’ve still got some map completion to do, and 7 other characters to play, plus collecting the other materials for the legendary weapon I wanted to earn (which was why I did the explorable dungeon in the first place), so I’ve got a lot of other stuff I can do while I wait for the explorable mode dungeons to become playable (with this bug penalising me for normal game play, they are not currently playable for me).

Support are unable to create items/gold/reimburse tokens lost due to this or any other bug – they don’t have any tools available to do so. In part, that ensures that ArenaNet employees that play the game can’t get Support members to create items for them and cheat (which I’ve heard of happening in other games in the past) which is in itself a good thing…but it also means that when there is a bug like this there is no way to recompense players either.

So, if you continue doing explorable mode dungeons, do so knowing that:
a) your DR penalty will likely build up/get worse every dungeon run or two despite running them normally, and
b) Support are highly unlikely to ever be able to replace the tokens that you lose due to this bug – what you get is likely to be all you will ever get for those bugged runs.

Despaired Ranger: Crafted The Dreamer, lost range, lost GS condi damage for synergy.
Pet AI awful. Sword root+Aussie latency unmanagable. Lost playstyle, lost legendary, given up.
Mell: 80 Asura Guardian (+7 other 80s) | Aus Serenity [AUS] | Jade Quarry

(edited by Melana.8345)

dungeon rewards bug: first time in dungeon, diminished returns

in Bugs: Game, Forum, Website

Posted by: gimek.8645

gimek.8645

The dungeon kitten is broken as kitty kitteno get use to it.

dungeon rewards bug: first time in dungeon, diminished returns

in Bugs: Game, Forum, Website

Posted by: BrunoBRS.5178

BrunoBRS.5178

yeah, i’ll probably wait. though my plans were getting my character’s gear and looks set before going back to exploring.

which reminds me, why is it that the Caudecus Manor armor is the only lv80 exotic armor with “shaman-like” attributes? there isn’t anything on the trading post with vitality, condition damage and healing (or other combinations of condition damage and healing). this is the main reason i’m running this dungeon. the other reason is that i want that golden dagger.

LegendaryMythril/Zihark Darshell