engineer turrets not checking LOS!

engineer turrets not checking LOS!

in Bugs: Game, Forum, Website

Posted by: digiowl.9620

digiowl.9620

Seriously annoying in PVE. I drop a turret down, expecting it to fire at the mob in front of me and it starts shooting at a nearby wall or similiar because behind it happens to be another mob that the turret AI deems to be closer than the one i was planning to attack.

End result is that i either need to take out the other mob first, likely requiring me to take a path that will aggro my original target in the process, or reposition the turret. The latter being highly aggravating on some of the more high powered turrets because of their near minute long cooldowns that only starts counting when the turret is destroyed or picked up.

How kitten hard is it to make the AI actually check LOS to a potential target before starting to pop off rounds?!

Or better yet, make it prioritize whatever i am attacking as long that target is in range and the turret is not under attack? That way it will only attack when i attack and so not aggro every last piece of fauna in range!