game UI messing up ground targeting
Here is another bug with ground targeting and the game UI.
Before i stated that putting the mouse on top of the target data (top center on the screen when you have a target selected) before triggering a ground targeted skill would result in the targeting circle appearing under the player characters feet.
This however seems to only apply to targets with a portrait. Target a dummy in Lion’s Arch for instance, and it works fine. But target a nearby lionguard and the bug happens.
But this is not the new bug.
there is an additional bug where if you trigger a ground target skill with the mouse away from any UI element, the target circle will vanish if the mouse pointer is placed on top of target data containing a portrait.
And if you then try to fire off the skill by hitting the skill key a second time you will get a “out of range” message, even if you are standing right on top of the targeted mob. Where the ground targeting circle thinks it is located i have no clue. But it is far enough away that even traited grenades can’t reach it.
It would be great if this issue/source of frustration was resolved – even if they prioritised resoving the ‘Target Display’ rectangle (top centre) so it wouldn’t interfere with the majority of the target placement.
Thanks for posting this digiowl.9620, it took we a while to find and I was sick of reading posts just saying ‘yeah old bug’
Regards, Eta
(edited by Eta Carinae.1846)