lagging a lot since new update.

lagging a lot since new update.

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Posted by: Diablo Sinz.9378

Diablo Sinz.9378

ever since new update the game will be running fine and then out of no where i will get lag and cant do anything and everyone will be running into walls. ive been playing pvp and as you can tell this would be major issue in pvp matches. not sure why this happens my download speed is around 220mbps so thats def enough to play this game haha.. never had this issue before until new update

Northernshiverpeaks |Diablos Revenge(DRV)

lagging a lot since new update.

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Posted by: Lahmia.2193

Lahmia.2193

Same here. It randomly happens when playing general pve, but it hits like a tonne of bricks when I play anything that involves zergs.

Surrender and serve me in life, or die and slave for me in death.

lagging a lot since new update.

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Posted by: Aro.8275

Aro.8275

Been having severe lag and disconnects over the last few days as well.
Super fun being in PvP when it happens, basically can’t join out of fear of making it a 4v5. Even trying to do teq has been a joyful event of disconnects. Ping actually poped up once for it at 3500.

Recorded this earlier today, apparently the text I was typing actually went out?
https://www.youtube.com/watch?v=kujM7iIThdw

lagging a lot since new update.

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Posted by: stephanie wise.7841

stephanie wise.7841

Been having severe lag and disconnects over the last few days as well.
Super fun being in PvP when it happens, basically can’t join out of fear of making it a 4v5. Even trying to do teq has been a joyful event of disconnects. Ping actually poped up once for it at 3500.

Recorded this earlier today, apparently the text I was typing actually went out?
https://www.youtube.com/watch?v=kujM7iIThdw

I look at your video link 25 fps. and ping 149 ,avg ping 133

that is ugly. fps is your graphic and ping is the internet connection between you and anet server.

since there is no zerg in pvp fps should be good. how much fps do you have normally?

60 fps plus is normally good for mmo.

there is not much to do. except look on your side your graphic card and program running. and look at your internet connection. if you are not the only one I would say it is anet server that are laggy.

fps drop on this game usely happen when the cpu become bound to much graphic and the dx9 api driver is trying to solve the programmation error to send the graphic at the right place and allocate the right resource and memory. that is what happens with high level dx. the only way right now to solve this would be dx12 a low level api where the game programmer as abstraction layer remove from him so he can give the right emplacement and allocation for resource and memory. and test it before releasing the update of the game. this will takes ages in the case of this game. since it requires that all bugs are solve from the start. since you do not have the dx high level api driver to do the job of the programmer in dx12.

as for the server lag this they could probably do something about it.

for this you could do a tracert command to see where you connect and where is the slow down. it would give you the ip of anet where you connect. and the timing of the route through each hoop.

the download speed and up load speed is like the size of the pipe. of how much data can pass through in a second. while the ping or the tracert. is the amount of time needed to make a connection from your ip to anet server ip.

even if it is good to have a good download and upload speed. if the connection is slow loose packet on the way. or does not connect it does not change much that you have a bigger pipe or not(download upload speed).

With current standards, connections requiring TLS over TCP require round trips to the server (3-RTT) to negotiate—1 for TCP and 2 for TLS—before starting sending something useful, like the first HTTP GET command. This gets even more problematic when sites split content across multiple domains.  In practice, adding encryption adds delays in the range of hundreds of milliseconds to the page load time.

so next time do a tracert command. you will see at what ip the connection get slow in the route.

lagging a lot since new update.

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Posted by: Shylock.4653

Shylock.4653

I have no increased ingame pings but sometimes I see rubberbanding effects in PvP Matches or Fractals. This started with the last patch.

lagging a lot since new update.

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Posted by: stephanie wise.7841

stephanie wise.7841

I have no increased ingame pings but sometimes I see rubberbanding effects in PvP Matches or Fractals. This started with the last patch.

it could be that someone is cheating also using third party software to get them speed hack etc.. doing this they by-pass every one in the server response timing. causing lag and instability.

as for last patch being the cause of this. then it would be a programming error. is it constant and can you reproduce it? example does it happen only in one pvp map? what is starting the fps and ping drop? is it some skill that you or someone else in the match is using? if you can pin point a repro. and show it to anet it will be a lot more easy for them to find the issue. if not it is like looking for a needle in a hay stack.

lagging a lot since new update.

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Posted by: Aro.8275

Aro.8275

I look at your video link 25 fps. and ping 149 ,avg ping 133
that is ugly. fps is your graphic and ping is the internet connection between you and anet server.
since there is no zerg in pvp fps should be good. how much fps do you have normally?
60 fps plus is normally good for mmo.

lol, I’m not the type to complain about playable fps not to mention the fidelity. Would be sad to consider the world full of ugliness.

there is not much to do. except look on your side your graphic card and program running. and look at your internet connection. if you are not the only one I would say it is anet server that are laggy.
…blahblahsnip

Granted the series of tubes get cluttered from time to time, maybe that’s causing the tubes in my local network to get cluttered then interfere with my poor computer. Why copy paste articles?

so next time do a tracert command. you will see at what ip the connection get slow in the route.

Difficult to do that when what happened occurs.