'miss' on not living targets

'miss' on not living targets

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Posted by: Calia.1348

Calia.1348

I often get ‘miss’ when i attack non-mob targets (for example burrows in AC or some centaur weapon racks etc). No matter if i stand on it, right next to it or on the edge of my range. It’s very frustrating when u do AC, have to destroy burrows on time and all your attacks miss. Sometimes autoattack hits and 100 blades and burst gets misses without me moving an inch. Also if mob is in range i hit it and get miss on burrow/anything at the sametime. (I’m greatsword warrior).

'miss' on not living targets

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Posted by: Exterminans.9723

Exterminans.9723

Appears to happen with almost any melee range attack. This also includes elemental dagger attacks.

It looks like the hitbox for most static entities is TOO SMALL and most melee attacks only hit targets at a decent hight / in a certain plain. So you can’t hit them even though the graphics show other. Real ranged (auto aimed!) attacks will always hit though, as the game will always target the center of the hitbox.

It would be pointless to list affected objects now, as most objects are affected, except for very few which seem to have been fixed already.

Fix would be to increase the hitbox-size to the actual model size or even slightly beyond that, with a MINIMUM HEIGHT for hitboxes and zero distance to ground so melee attacks can no longer hit over / under the hitbox.

But i don’t think this problem is going to be solved any time soon. It has been present since early beta, has been reported several hundred times and is still not fixed. Like so many other bugs, exploits and problems in this game…

'miss' on not living targets

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

I experience this bug all the time in AC and it makes running path 3 nearly impossible. Just can’t achieve the DPS necessary to bring down the burrows when half of the attacks are misses.

'miss' on not living targets

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Posted by: Blackwolfe.5649

Blackwolfe.5649

Same issues goes for ranged, although ranged get obstructed instead of miss.

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

'miss' on not living targets

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Posted by: zbrkesbr.4173

zbrkesbr.4173

I thought this was fixed some time ago… seems they got rollback on some fixes with recent updates =\

War doesn’t determine who is right, only who is left.

'miss' on not living targets

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Posted by: Exterminans.9723

Exterminans.9723

They never fixed it in general. They changed a few items which have been reported explicitly and a few skills which did ALWAYS miss, but they did not solve the problem in general, not for all skills and not for all entities.

'miss' on not living targets

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Posted by: Bullfrog.1324

Bullfrog.1324

I find this problem most annoying in Orr. It’s nearly impossible to take down a trebuchet with melee attacks. Same goes for Centaur catapults too. At least #2 on the Guardian scepter seems to hit things okay…

For those having trouble in AC, try standing on top of the burrow. I have a much higher hit chance when doing so.

I’d rather regret something I’d done than regret doing nothing.
[Profession Synonym] Lexxi [ANGL] – Tarnished Coast